scene-inspector-debug-information
ai-series-part-42
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10.0 | 10.0 | |
over 1 year ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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scene-inspector-debug-information
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Usually we're all focused on developing features and fixing bugs, but creating some editor tools and custom inspectors can save you a lot of time and improve your workflow! Learn how to visualize data in the Scene View and the Inspector to improve your Editor experience and speed up debugging!
As always, the full project for this video is available on GitHub!
ai-series-part-42
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Want to use Root Motion to avoid foot sliding with NavMeshAgents? Here's how you can do it with step by step instructions for both 1D and 2D blend tree animated models! Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
What are some alternatives?
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KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features
line-renderer-collider - Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
ai-series-part-41 - In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw
ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path
unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store
raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!
flamethrower - In this repository you can learn how to implement a flamethrower that damages enemies over time, including applying a burning effect to the enemy
projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!
vertex-displacement-basics - Learn some of the basics of Vertex Displacement in a shader. A "breathing" effect, and a wiggle side to side effect!