rusterizer VS SoftGLRender

Compare rusterizer vs SoftGLRender and see what are their differences.

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rusterizer SoftGLRender
3 1
44 927
- -
0.0 5.7
over 2 years ago 4 months ago
Rust C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rusterizer

Posts with mentions or reviews of rusterizer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-30.
  • Simple 3D renderer written in Rust
    2 projects | /r/rust_gamedev | 30 Oct 2021
    I've written a simple 3D renderer entirely in Rust from scratch. You can try in an online sandbox here https://dzharvis.github.io/rusterizer/ The renderer was implemented by following these lessons I did not look at the original C++ code, so my code contains hacks or magic numbers in some places :) Anyway, I hope that this can be useful for somebody.
    2 projects | /r/rust | 30 Oct 2021

SoftGLRender

Posts with mentions or reviews of SoftGLRender. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-11.

What are some alternatives?

When comparing rusterizer and SoftGLRender you can also consider the following projects:

PortableGL - An implementation of OpenGL 3.x-ish in clean C

tinyraytracer_rs - tinyraytracer implementation using Rust

meshweaver - 3D rendering engine in Rust and WebGPU

renderer - Software Renderer for Final Fantasy Tactics Maps

shame - A shader EDSL for writing render and compute pipelines in rust

CroissantVulkanRenderer - Real-Time Vulkan Renderer with features like PBR, IBL, and more.

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

luminance-rs - Type-safe, type-level and stateless Rust graphics framework

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

octo-terra - 3d software render engine written in rust, using both real-time raster and ray tracing. Made for self learning purposes.

osre - An open source render engine