rusterizer VS meshweaver

Compare rusterizer vs meshweaver and see what are their differences.

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rusterizer meshweaver
3 1
44 3
- -
0.0 0.0
over 2 years ago over 3 years ago
Rust Rust
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rusterizer

Posts with mentions or reviews of rusterizer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-30.
  • Simple 3D renderer written in Rust
    2 projects | /r/rust_gamedev | 30 Oct 2021
    I've written a simple 3D renderer entirely in Rust from scratch. You can try in an online sandbox here https://dzharvis.github.io/rusterizer/ The renderer was implemented by following these lessons I did not look at the original C++ code, so my code contains hacks or magic numbers in some places :) Anyway, I hope that this can be useful for somebody.
    2 projects | /r/rust | 30 Oct 2021

meshweaver

Posts with mentions or reviews of meshweaver. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing rusterizer and meshweaver you can also consider the following projects:

PortableGL - An implementation of OpenGL 3.x-ish in clean C

sandbox - A sand simulation game

shame - A shader EDSL for writing render and compute pipelines in rust

linon - Non-Linear Ray Casting on the web, and on your desktop too

luminance-rs - Type-safe, type-level and stateless Rust graphics framework

wgpu-rs - Rust bindings to wgpu native library

tinyraytracer_rs - tinyraytracer implementation using Rust

rpt - A physically-based path tracer

octo-terra - 3d software render engine written in rust, using both real-time raster and ray tracing. Made for self learning purposes.

wgpu - Cross-platform, safe, pure-rust graphics api.

slas - Static Linear Algebra System

rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.