rusterizer
meshweaver
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rusterizer | meshweaver | |
---|---|---|
3 | 1 | |
44 | 3 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | over 3 years ago | |
Rust | Rust | |
- | GNU General Public License v3.0 only |
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rusterizer
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Simple 3D renderer written in Rust
I've written a simple 3D renderer entirely in Rust from scratch. You can try in an online sandbox here https://dzharvis.github.io/rusterizer/ The renderer was implemented by following these lessons I did not look at the original C++ code, so my code contains hacks or magic numbers in some places :) Anyway, I hope that this can be useful for somebody.
meshweaver
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If you want to study during the break and like computer graphics or game programming, let's study together.
The raytracing book is fun, I definitely recommend it. I'd be very down to talk about graphics. I'm currently working on a rendering engine in Rust (https://github.com/JMS55/meshweaver). Need to get back to that soon.
What are some alternatives?
PortableGL - An implementation of OpenGL 3.x-ish in clean C
sandbox - A sand simulation game
shame - A shader EDSL for writing render and compute pipelines in rust
linon - Non-Linear Ray Casting on the web, and on your desktop too
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
wgpu-rs - Rust bindings to wgpu native library
tinyraytracer_rs - tinyraytracer implementation using Rust
rpt - A physically-based path tracer
octo-terra - 3d software render engine written in rust, using both real-time raster and ray tracing. Made for self learning purposes.
wgpu - Cross-platform, safe, pure-rust graphics api.
slas - Static Linear Algebra System
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.