rust-gpu VS SPIRV-Cross

Compare rust-gpu vs SPIRV-Cross and see what are their differences.

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
rust-gpu SPIRV-Cross
82 10
6,985 1,918
1.1% 1.4%
7.7 9.0
10 days ago 7 days ago
Rust GLSL
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing rust-gpu and SPIRV-Cross you can also consider the following projects:

llama.cpp - LLM inference in C/C++

naga - Universal shader translation in Rust

wgpu - A cross-platform, safe, pure-Rust graphics API.

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

rivi-loader - Vulkan Compute program loader in Rust

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

vulkan-guide - Introductory guide to vulkan.