rapier VS Backroll-rs-test

Compare rapier vs Backroll-rs-test and see what are their differences.

rapier

2D and 3D physics engines focused on performance. (by dimforge)

Backroll-rs-test

A macroquad sample project that has rollback (by ValorZard)
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rapier Backroll-rs-test
39 1
3,545 3
5.6% -
8.4 0.0
4 days ago almost 3 years ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rapier

Posts with mentions or reviews of rapier. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-06.

Backroll-rs-test

Posts with mentions or reviews of Backroll-rs-test. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-31.
  • Help wanted with Backroll-rs (new networking library)
    8 projects | /r/rust | 31 May 2021
    heres a sorta example over here: https://github.com/ValorZard/Backroll-rs-test it complies but the netcode isn't fully set up cuz I realized macroquad doesn't actually support fixed update. If you join the discord, one of the members there already added Backroll to their game, and it was mostly successful with a few hiccups.

What are some alternatives?

When comparing rapier and Backroll-rs-test you can also consider the following projects:

box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.

backroll-rs - A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.

bevy - A refreshingly simple data-driven game engine built in Rust

nakama - Distributed server for social and realtime games and apps.

parry - 2D and 3D collision-detection library for Rust.

ggpo - Good Game, Peace Out Rollback Network SDK

PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

gdnative - Rust bindings for Godot 3

JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

three - [abandoned] Totally not inspired Rust 3D library