Backroll-rs-test
A macroquad sample project that has rollback (by ValorZard)
nakama
Distributed server for social and realtime games and apps. (by heroiclabs)
Backroll-rs-test | nakama | |
---|---|---|
1 | 40 | |
3 | 8,313 | |
- | 1.4% | |
0.0 | 8.9 | |
almost 3 years ago | 7 days ago | |
Rust | Go | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Backroll-rs-test
Posts with mentions or reviews of Backroll-rs-test.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-31.
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Help wanted with Backroll-rs (new networking library)
heres a sorta example over here: https://github.com/ValorZard/Backroll-rs-test it complies but the netcode isn't fully set up cuz I realized macroquad doesn't actually support fixed update. If you join the discord, one of the members there already added Backroll to their game, and it was mostly successful with a few hiccups.
nakama
Posts with mentions or reviews of nakama.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-01.
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Game Server Framework Recommendation
nakama: https://github.com/heroiclabs/nakama
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Next steps for Postgres pluggable storage
To add more detail on the recent work on the ZHeap storage engine. We (Heroic Labs) sponsored work for the Cybertec team to bring it up to date with latest improvements and changes with Postgres' pluggable storage engine:
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Is there anyway to create an “online guild” system in my idle game.
you can do that, but for what platform? html5? windows? android?, the most easiest way is use firestore a service from firebase (offer a free tier), it is the easiest way not the better, other way is use a service like nakama that is more professional and something in the middle can be mmm pocketbase or supabase.
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Starred a game and want to make multi-player like stardew, tips?
I recommend the backend solution called Nakama since you’re using Godot: https://heroiclabs.com/
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Question about Multiplayer Lobby System
You could create all this yourself, or you can use existing solutions which handle all this (and much more I didn't mention). One that I'm aware of that works with Godot is Nakama. They have a paid hosting option, or you can host the application yourself.
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I discover that MMORPG are really hard to make
I read using nakama server for this is convinient. https://heroiclabs.com/
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Recommendations for Tech for 1v1 RTS Indie Game
Does anyone have recommendations on what to use? I've done a bit of research and found https://heroiclabs.com/. It's a bit unclear to me if it actually supports server side state because it talks about 'hosts' a bit, but I think it does...and it seems like you can host it yourself to avoid the $600 a MONTH! pricetag. But any other recommendations? Has anyone used heroic before?
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Is it a bad idea to run everything on a server
You might be interested in Nakama server from https://heroiclabs.com/
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Multiplayer Tic Tac Toe: how to create multiple game rooms
Depending on how much effort you want to put in to this, you might consider something like Nakama: https://github.com/heroiclabs/nakama
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What's the 'best' networking solution for Unity? UNet, Photon/Bolt/Fusion, Mirror, Netcode for GOs?
There have been mentions of Normcore, Fish-Net, and Nakama as well.
What are some alternatives?
When comparing Backroll-rs-test and nakama you can also consider the following projects:
rapier - 2D and 3D physics engines focused on performance.
ggpo - Good Game, Peace Out Rollback Network SDK
backroll-rs - A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
bevy - A refreshingly simple data-driven game engine built in Rust
LiteNetLib - Lite reliable UDP library for Mono and .NET
starboard - Moved to https://github.com/aquasecurity/trivy-operator
siad - The Sia daemon
macroquad - Cross-platform game engine in Rust.
nakama-godot - Godot client for Nakama server written in GDScript.