Backroll-rs-test VS backroll-rs

Compare Backroll-rs-test vs backroll-rs and see what are their differences.

Backroll-rs-test

A macroquad sample project that has rollback (by ValorZard)

backroll-rs

A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode. (by HouraiTeahouse)
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Backroll-rs-test backroll-rs
1 3
3 345
- 0.0%
0.0 0.0
almost 3 years ago about 1 year ago
Rust Rust
MIT License ISC License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Backroll-rs-test

Posts with mentions or reviews of Backroll-rs-test. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-31.
  • Help wanted with Backroll-rs (new networking library)
    8 projects | /r/rust | 31 May 2021
    heres a sorta example over here: https://github.com/ValorZard/Backroll-rs-test it complies but the netcode isn't fully set up cuz I realized macroquad doesn't actually support fixed update. If you join the discord, one of the members there already added Backroll to their game, and it was mostly successful with a few hiccups.

backroll-rs

Posts with mentions or reviews of backroll-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-06.
  • Choosing a networking library for my game
    8 projects | /r/rust_gamedev | 6 May 2022
    I'll share two other options, of course with numerous caveats on each: - https://github.com/HouraiTeahouse/backroll-rs Looks great for low-latency games - https://partner.steamgames.com/doc/features/multiplayer Steam can be used on non-Steam platforms too, and has official-ish rust bindings but haven't tried this route
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    I haven't actually got to the point of trying to implement it in my fighting game engine but Backroll rs is a rust implementation of GGPO https://github.com/HouraiTeahouse/backroll-rs
  • Help wanted with Backroll-rs (new networking library)
    8 projects | /r/rust | 31 May 2021
    Backroll-rs is a brand new networking library based on GGPO dedicated to peer-to-peer Rollback Netcode, for use in fighting games, platform fighters, and other games with less than 8 players that require low latency. We are looking for programmers familiar with Rust to help finish this project. We are 80% of the way completed with this project, but we need more unit tests and debugging to fully finish it.

What are some alternatives?

When comparing Backroll-rs-test and backroll-rs you can also consider the following projects:

rapier - 2D and 3D physics engines focused on performance.

ggpo - Good Game, Peace Out Rollback Network SDK

nakama - Distributed server for social and realtime games and apps.

bevy - A refreshingly simple data-driven game engine built in Rust

bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.

rfcs - Suggest changes to Bevy and view accepted designs

bevy_egui - This crate provides an Egui integration for the Bevy game engine. πŸ‡ΊπŸ‡¦ Please support the Ukrainian army: https://savelife.in.ua/en/

enet-rs - High-level bindings for the ENet networking library (http://enet.bespin.org)

laminar - A simple semi-reliable UDP protocol for multiplayer games

matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)