backroll-rs VS bevy_egui

Compare backroll-rs vs bevy_egui and see what are their differences.

backroll-rs

A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode. (by HouraiTeahouse)

bevy_egui

This crate provides an Egui integration for the Bevy game engine. πŸ‡ΊπŸ‡¦ Please support the Ukrainian army: https://savelife.in.ua/en/ (by mvlabat)
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backroll-rs bevy_egui
3 8
345 805
0.0% -
0.0 8.0
about 1 year ago 5 days ago
Rust Rust
ISC License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

backroll-rs

Posts with mentions or reviews of backroll-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-06.
  • Choosing a networking library for my game
    8 projects | /r/rust_gamedev | 6 May 2022
    I'll share two other options, of course with numerous caveats on each: - https://github.com/HouraiTeahouse/backroll-rs Looks great for low-latency games - https://partner.steamgames.com/doc/features/multiplayer Steam can be used on non-Steam platforms too, and has official-ish rust bindings but haven't tried this route
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    I haven't actually got to the point of trying to implement it in my fighting game engine but Backroll rs is a rust implementation of GGPO https://github.com/HouraiTeahouse/backroll-rs
  • Help wanted with Backroll-rs (new networking library)
    8 projects | /r/rust | 31 May 2021
    Backroll-rs is a brand new networking library based on GGPO dedicated to peer-to-peer Rollback Netcode, for use in fighting games, platform fighters, and other games with less than 8 players that require low latency. We are looking for programmers familiar with Rust to help finish this project. We are 80% of the way completed with this project, but we need more unit tests and debugging to fully finish it.

bevy_egui

Posts with mentions or reviews of bevy_egui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-21.

What are some alternatives?

When comparing backroll-rs and bevy_egui you can also consider the following projects:

ggpo - Good Game, Peace Out Rollback Network SDK

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

rapier - 2D and 3D physics engines focused on performance.

kajiya - πŸ’‘ Experimental real-time global illumination renderer πŸ¦€

bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.

matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)

Backroll-rs-test - A macroquad sample project that has rollback

MuseScore - MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!

rfcs - Suggest changes to Bevy and view accepted designs

bevy-website - The source files for the official Bevy website

enet-rs - High-level bindings for the ENet networking library (http://enet.bespin.org)

bevy - A refreshingly simple data-driven game engine built in Rust