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Top 21 Rust bevy-engine Projects
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bevy_egui
This crate provides an Egui integration for the Bevy game engine. 🇺🇦 Please support the Ukrainian army: https://savelife.in.ua/en/
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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vx_bevy
🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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physarum-sim
A simulation of the Physarum Polycephalum slime. Written in Rust and rendered with Bevy.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Project mention: Monthly Update #7 from the Development of Digital Extinction a FOSS 3D RTS Made With<Bevy> | /r/bevy | 2023-05-03I've heard that bevy_egui is good.
Project mention: Monthly Update #9 from the Development of Digital Extinction a FOSS 3D RTS Made With<Bevy> | /r/rust | 2023-06-30The source code for Digital Extinction is available on GitHub. You can access it via the game's repository: https://github.com/DigitalExtinction/Game.
Project mention: Problem with cargo and rust analyzer, possibly caused by dap (might be malfunctioning) | /r/rust | 2023-06-16I have been writing rust with neovim for a while, and decided to install a community rust plugin for my particular neovim distribution. That looked well on the outside, but I quickly realized it now eats up significantly more CPU and RAM. Using this small bevy game as the metric, compile time has risen from 7-9 seconds to 18-22 seconds, ram usage of rust analyzer from at most 50 mbs to 2.5 gbs and cargo checking the whole bevy crate everytime, the program seemingly being recompiled everytime I close and open neovim, as well as cargo check simply taking way more time (about 3 minutes to scan the whole project). What makes me suspect dap is the following image:
Project mention: Introducing “bevy-async-task”: make async easy in Bevy! | /r/rust_gamedev | 2023-09-11
I was developing a game with Bevy some time ago. But sadly have no time to contribute to it at this time. It still uses Bevy 0.9. Also, I have started some "thing (tm)" related to XML transformation. If that would be your jazz you could grab something like this and have a stab at it :).
Project mention: A simulation of the Physarum Polycephalum slime rendered with Bevy | /r/rust | 2023-06-15
Repository: https://github.com/rayanmargham/bevy_xml
Rust bevy-engine related posts
- Monthly Update #9 from the Development of Digital Extinction a FOSS 3D RTS Made With<Bevy>
- A simulation of the Physarum Polycephalum slime rendered with Bevy
- Is bevy mature enough?
- Looking for someone to code with
- Digital Extinction: open source multiplayer RTS game written with Bevy.
- Why is it so difficult to learn to use Bevy?
- Open call for maintainers: bevy_mod_scripting
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A note from our sponsor - WorkOS
workos.com | 25 Apr 2024
Index
What are some of the best open-source bevy-engine projects in Rust? This list will help you:
Project | Stars | |
---|---|---|
1 | bevy_egui | 803 |
2 | strolle | 360 |
3 | bevy_mod_scripting | 332 |
4 | Game | 283 |
5 | vx_bevy | 250 |
6 | bevy_proto | 227 |
7 | Kataster | 199 |
8 | bevy-parallax | 104 |
9 | bevy_sprite_animation | 83 |
10 | bevy-ball-game | 68 |
11 | bevy_async_task | 52 |
12 | bevy_roguelike | 26 |
13 | bevy-mouse-tracking | 26 |
14 | Zenith | 23 |
15 | bevy_rome | 19 |
16 | physarum-sim | 19 |
17 | dungeon-bevy | 16 |
18 | rust-chess-3d | 8 |
19 | bevy_xml | 5 |
20 | timely-defuse | 4 |
21 | Pinball3D | 0 |
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