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Top 23 Rust bevy-engine Projects
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bevy_egui
This crate provides an Egui integration for the Bevy game engine. πΊπ¦ Please support the Ukrainian army: https://savelife.in.ua/en/
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InfluxDB
InfluxDB β Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
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bevy_game_template
Template for a Bevy game including CI/CD for web, Windows, Linux, macOS, iOS and Android
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vx_bevy
π§ Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.
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Project mention: Show HN: Screensavers for your terminal (Bevy/Ratatui) | news.ycombinator.com | 2024-10-03
Bevy lets you create a custom render pipeline, so you just have to get the rendered image and send it to ratatui instead of a window. I handled that part in bevy_ratatui_render (https://github.com/cxreiff/bevy_ratatui_render) which just gives you a bevy Camera and a ratatui Widget that draws the latest frame.
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Project mention: Building and deploying a custom site using GitHub Actions and GitHub Pages | news.ycombinator.com | 2025-03-20
I did something similar recently for deploying some Bevy examples to a webpage: https://github.com/victorb/dogoap/blob/3505cb42784381b696ce5...
Probably not a problem unless you work with others or have a tendency to push commits fast/have a slow pipeline (building WASM from Rust is really slow), but it seems you're missing to limit the concurrency, which can lead to old commit being deployed over a newer commit, depending on which finishes first.
Also limiting it to your main/master branch makes sense in case you use branches, otherwise WIP branches might deploy over your "production" one :)
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physarum-sim
A simulation of the Physarum Polycephalum slime. Written in Rust and rendered with Bevy.
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bevy_flatland_radiance_cascades
Learning Bevy compute shaders by poorly implementing 2D Radiance Cascades algorithm for global illumination
Project mention: Radiance Cascades: A Novel High-Res Sol. For Multidim Non-LTE Radiative Transfer | news.ycombinator.com | 2024-08-31 -
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Rust bevy-engine discussion
Rust bevy-engine related posts
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Monthly Update #9 from the Development of Digital Extinction a FOSS 3D RTS Made With<Bevy>
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A simulation of the Physarum Polycephalum slime rendered with Bevy
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Is bevy mature enough?
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Looking for someone to code with
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Digital Extinction: open source multiplayer RTS game written with Bevy.
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Why is it so difficult to learn to use Bevy?
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Open call for maintainers: bevy_mod_scripting
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Index
What are some of the best open-source bevy-engine projects in Rust? This list will help you:
# | Project | Stars |
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1 | bevy_egui | 1,106 |
2 | bevy_game_template | 935 |
3 | bevy_mod_scripting | 501 |
4 | strolle | 417 |
5 | Game | 338 |
6 | vx_bevy | 306 |
7 | bevy_proto | 242 |
8 | Kataster | 224 |
9 | bevy_ratatui_camera | 207 |
10 | img_maniac | 127 |
11 | bevy-parallax | 116 |
12 | dogoap | 115 |
13 | bevy-ball-game | 84 |
14 | bevy_sprite_animation | 84 |
15 | bevy_async_task | 76 |
16 | bevy_roguelike | 38 |
17 | bevy-mouse-tracking | 29 |
18 | physarum-sim | 20 |
19 | bevy_rome | 20 |
20 | bevy_flatland_radiance_cascades | 19 |
21 | dungeon-bevy | 17 |
22 | rust-chess-3d | 8 |
23 | bevy_xml | 5 |