backroll-rs VS bevy_ggrs

Compare backroll-rs vs bevy_ggrs and see what are their differences.

backroll-rs

A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode. (by HouraiTeahouse)

bevy_ggrs

Bevy plugin for the GGRS P2P rollback networking library. (by gschup)
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backroll-rs bevy_ggrs
3 3
345 275
0.0% -
0.0 8.9
about 1 year ago 2 months ago
Rust Rust
ISC License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

backroll-rs

Posts with mentions or reviews of backroll-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-06.
  • Choosing a networking library for my game
    8 projects | /r/rust_gamedev | 6 May 2022
    I'll share two other options, of course with numerous caveats on each: - https://github.com/HouraiTeahouse/backroll-rs Looks great for low-latency games - https://partner.steamgames.com/doc/features/multiplayer Steam can be used on non-Steam platforms too, and has official-ish rust bindings but haven't tried this route
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    I haven't actually got to the point of trying to implement it in my fighting game engine but Backroll rs is a rust implementation of GGPO https://github.com/HouraiTeahouse/backroll-rs
  • Help wanted with Backroll-rs (new networking library)
    8 projects | /r/rust | 31 May 2021
    Backroll-rs is a brand new networking library based on GGPO dedicated to peer-to-peer Rollback Netcode, for use in fighting games, platform fighters, and other games with less than 8 players that require low latency. We are looking for programmers familiar with Rust to help finish this project. We are 80% of the way completed with this project, but we need more unit tests and debugging to fully finish it.

bevy_ggrs

Posts with mentions or reviews of bevy_ggrs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-06.
  • Bevy 0.10: data oriented game engine built in Rust
    5 projects | /r/gamedev | 6 Mar 2023
    As of today, I believe multiplayer support is not in the short term roadmap. There are community plugins like bevy_ggrs that could be used for that.
  • How can I loop a certain stage multiple times in a schedule?
    1 project | /r/bevy | 5 Aug 2022
    You could create a custom stage (by implementing the Stage trait) that stores its own schedule and then use schedule.run_once(world) to run all systems in the schedule exactly once. I did this in bevy_ggrs , a bevy plugin for ggrs, a rollback netcode library.
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    Regarding rollback networking, there is bevy_ggrs, which I think works really well.

What are some alternatives?

When comparing backroll-rs and bevy_ggrs you can also consider the following projects:

ggpo - Good Game, Peace Out Rollback Network SDK

stretch - High performance flexbox implementation written in rust

rapier - 2D and 3D physics engines focused on performance.

bevy - A refreshingly simple data-driven game engine built in Rust

Backroll-rs-test - A macroquad sample project that has rollback

kajiya - πŸ’‘ Experimental real-time global illumination renderer πŸ¦€

rfcs - Suggest changes to Bevy and view accepted designs

bevy_egui - This crate provides an Egui integration for the Bevy game engine. πŸ‡ΊπŸ‡¦ Please support the Ukrainian army: https://savelife.in.ua/en/

morphorm - A UI layout engine written in Rust

enet-rs - High-level bindings for the ENet networking library (http://enet.bespin.org)

matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)