pygame_sdl2
love
pygame_sdl2 | love | |
---|---|---|
4 | 258 | |
318 | 4,415 | |
0.3% | 3.3% | |
7.3 | 9.7 | |
3 months ago | 4 days ago | |
Python | C++ | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pygame_sdl2
- Importing pygame into Renpy
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What is the difference between Pygame_SDL2 and Pygame?
Are you talking about `pygame_sdl2` or `pygame._sdl2` (yes, the dot is important). The undotted one is specific to renpy (https://github.com/renpy/pygame_sdl2), but the dotted version is an **experimental** module in pygame that is being explored to use SDL2's gpu capabilities.
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I want to make a game for Linux. Where do I even start?
pygame_sdl2 (SDL bindings for python)
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Pygame to android app
I think you can look at this https://github.com/renpytom/rapt-pygame-example and this https://github.com/renpy/pygame_sdl2
love
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.
There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.
I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.
Many years ago, on a flight, we went from 0 to game before we landed (with no experience).
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Show HN: A variant of Conway's Game of Life in color you can run on your phone
* When a cell is born it randomly takes on the color of one of its (3) parents.
To try it out:
1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)
2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.
3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.
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Gearing up for Lua
Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
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Original Sling'n'shoot Worms Game
I got it – these are the steps I took:
1. Download Love from https://love2d.org/
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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How Do I Compile/Install Love 0.10.2 on Linux?
You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
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Not only Unity...
Love2d (MIT/C++/Lua) https://github.com/love2d/love
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Ask HN: Released games built on FOSS engines?
- Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
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How to have the coolest booth at a tech conference 🕹👾
The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
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I want to make a game but I'm scared...
love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
raylib - A simple and easy-to-use library to enjoy videogames programming
rapt-pygame-example - Example of using RAPT to package Pygame(_sdl2) games.
MonoGame - One framework for creating powerful cross-platform games.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
Box2D - Box2D is a 2D physics engine for games
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
bevy - A refreshingly simple data-driven game engine built in Rust