psxitarch-how-to
The-Forge
psxitarch-how-to | The-Forge | |
---|---|---|
5 | 34 | |
37 | 4,446 | |
- | 1.7% | |
2.6 | 6.9 | |
over 2 years ago | 28 days ago | |
C++ | ||
- | Apache License 2.0 |
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psxitarch-how-to
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about running Linux
What is crucial is using hippie68's initramfs.cpio.gz file: https://github.com/hippie68/psxitarch-how-to If you don't use that file during installation, you have misaligned partitions. As you may know, the read/write speeds can suffer a lot if that happens. The authors of most guides don't care or don't know, so the file they link to is bugged.
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ITmania links
And as of April 18 2022, his latest distro is updated Catjaro. Here are some links to get that going... The image: https://drive.google.com/file/d/17SLfEumxRBsYj9ddE6ftTaNvvq1yQeil/view Updated initramfs: https://github.com/hippie68/psxitarch-how-to/releases/tag/v1.00 Working PS4 Linux BZimages: https://gbatemp.net/threads/working-bailkal-linux-kernels-for-ps4pros-on-6-72-and-distros.572063/ (Baikal)
- Linux is super slow
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Linux on PS4
Somebody uploaded a fully updated version of PSXITarch on GitHub this summer, it's available here: https://github.com/hippie68/psxitarch-how-to
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Ps4 9.00 Linux payload released.
Better: https://github.com/hippie68/psxitarch-how-to
The-Forge
- WebKit Switching to Skia for 2D Graphics Rendering
- Not only Unity...
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Ask HN: Released games built on FOSS engines?
Oh, I forgot a few major ones:
https://github.com/ConfettiFX/The-Forge was used in No Man's Sky, Hades and Starfield.
https://github.com/jrouwe/JoltPhysics is the physics engine in Horizon Forbidden West.
- The Forge 1.53: Steam Deck support, dropped EASTL containers, docking imgui
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How many semaphores do really I need?
To my understanding, every source I've read says that this should cause issues, but in practice it doesn't. What gives? Did I miss something? Here are multiple examples using the latter approach.
- So this is very likely BGS first game to use DX12
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Amnesia TDD HPL2 refactor
This is a toy project that I've been working on for the past few months. Essentially, I've rewritten all the rendering code for the engine using BGFX. This means that all the fixed function OpenGL 1.2 code has been removed from the engine. BGFX supports OpenGL 3.3 and DirectX11, but there are still some rendering artifacts with DirectX11, so the engine still uses OpenGL when running on Windows. I've been considering switching to The Forge (https://github.com/ConfettiFX/The-Forge) if I want to have more control over the rendering pipeline. However, this is a complex topic with significant implications for the codebase. I've already done the hard work of eliminating clumsy abstractions in the engine and simplifying the render pipeline, so it's just a matter of deciding what direction I want to take.
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Looking for a C++ 2D/3D rendering engine/api.
The-Forge might fit:
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Some information about the Creation Kit changes for Starfield.
So, I'm not sure if it is widely known, that Starfield is going to be running on a lot of "The Forge." The creators of The Forge says it was added to Creation Kit in 2019. This will open a LOT of new systems for Bethesda games.
- SoLoud - Game Audio Engine ที่ใช้งานง่าย (มาก) และ opensource สำหรับ C++
What are some alternatives?
ps4-linux
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
PS4Linux-Payloads - Linux payload for PS4
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
ps4-users-guide-adguard - AdGuard Home - User's Guide Redirect
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
AppImageUpdate - AppImageUpdate lets you update AppImages in a decentral way using information embedded in the AppImage itself.
Veldrid - A low-level, portable graphics library for .NET.
ffupdate - A shellscript to automatically install and update firefox on linux.
VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project
4PT-Repository - Template Repository for the 4PT PS4 Package Manager
ImGui.NET - An ImGui wrapper for .NET.