planar-reflections-unity
3d-game-shaders-for-beginners
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planar-reflections-unity | 3d-game-shaders-for-beginners | |
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2 | 12 | |
57 | 17,063 | |
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4.4 | 0.0 | |
about 1 year ago | 10 months ago | |
C# | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
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planar-reflections-unity
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First pass at some water (ripples + reflection + refraction)
I promise that not all of my posts in the future will be like, "Yo, just recompile Godot and add this arbitrary functionality to achieve this mildly whelming effect." But due to using an orthographic camera, I believe I can't render a planar reflection using the frustum mode like in this plugin, as I need a sheared box. I had to adapt this custom projection code and this Unity planar reflection probe plugin to Godot 4, and after randomly altering things it suddenly worked.
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Open-Source Planar Reflections for the Built-in Render Pipeline!
I created this Planar Reflections Probe in a way that's easy to implement into any project. I created the video to show how I did it. It gets a little technical, but I think it's worth it to those who are looking to learn some advanced stuff. Everything is MIT, so you can take the code, use it and modify it as much as you want as long as you give me credit. You can find the GitHub repository here.
3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]
tinyrenderer - A brief computer graphics / rendering course
MonoGame - One framework for creating powerful cross-platform games.
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
SHADERed - Lightweight, cross-platform & full-featured shader IDE
Granite - My personal Vulkan renderer
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
OpenSubdiv - An Open-Source subdivision surface library.
glTF-Sample-Models - glTF Sample Models
reshade - A generic post-processing injector for games and video software.