Pixel
A hand-crafted 2D game library in Go (by faiface)
raylib
A simple and easy-to-use library to enjoy videogames programming (by raysan5)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Pixel
Posts with mentions or reviews of Pixel.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-21.
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Installing Pixel library (https://github.com/faiface/pixel) without go get
All tutorials I could find are either outdated or skip over installation, and the https://github.com/faiface/pixel/wiki/Building-Pixel-on-Windows github page is not detailed at all.
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Create ui button for game (faiface/pixel)
Hi! I'm making a game using faiface/pixel. It's a very cool lib, but I can't find any examples for creating a menu button (as in the screenshot). I have read all the documentation and haven't found an answer to the questions below:
- Library for game dev
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What 2D Go Game Framework Do You Use, and What are Its Pros and Cons?
From what I've seen, Ebitengine seems to be the most popular choice among hobby and professional game devs, but there are other frameworks as well like oakmound/oak and faiface/pixel that continue to be maintained on Github to this day.
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Game engine for programmars
faiface/pixel: A hand-crafted 2D game library in Go
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Could Golang ever be used in the meat-and-potatoes of video game development?
I don't see why it can't be used in video game development in fact, there are already a few games made in go like Bear's Restaurant though most of them seem to be 2D games That is also a few game engines/frameworks/library made in go like G3N, Ebiten, pixel and go-gl I have seen a few Youtube Videos where people make games in go like Gaming in Go Making an MMO I think what is Missing is gaming engines with a GUI like unity, unreal and Godot but nothing stopping someone from making one other than the massive time/money investment it takes
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Wrote a Chip8 emulator to teach myself Go, it is one of the most comfortable languages I have ever used.
For learning Go, A Tour of Go, and tutorials from libraries I used (Pixel and Beep), as well as a lot of Googleing.
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Any "simple" projects with particularly well-written and/or well-documented code for a beginner to look through?
Btw, for game engines/libraries in Go, feel free to check out Ebiten, or my Pixel.
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Can I get a quick code review of my simple start to a Go based RogueLike?
I have played around with the Python TCOD tutorial before this, but the library I'm using (Pixel) is very different. I think it's more similar to PyGame.
- Lightweight Websocket library a simple game server?
raylib
Posts with mentions or reviews of raylib.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-10.
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
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What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
When comparing Pixel and raylib you can also consider the following projects:
Ebiten - Ebitengine - A dead simple 2D game engine for Go
SFML - Simple and Fast Multimedia Library
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
SDL2 - SDL2 bindings to perl
engo - Engo is an open-source 2D game engine written in Go.
bevy - A refreshingly simple data-driven game engine built in Rust
go-sdl2 - SDL2 binding for Go
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Leaf - A game server framework in Go (golang)
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Oak - A pure Go game engine
SDL - Simple Directmedia Layer