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https://github.com/nhooyr/websocket until you can articulate why exactly it's not what you need. See README for comparison against others.
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InfluxDB
InfluxDB high-performance time series database. Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.
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You might want to check this for scaling websockets https://github.com/eranyanay/1m-go-websockets
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I've been using https://github.com/gobwas/ws for a while in production, works fantastic. It allows me to control the websocket implementation at a much lower level than gorilla/websocket.
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Check out my game socket server: https://github.com/domino14/liwords-socket
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nbio
Pure Go 1000k+ connections solution, support tls/http1.x/websocket and basically compatible with net/http, with high-performance and low memory cost, non-blocking, event-driven, easy-to-use.
I was using gobwas and then switched to https://github.com/lesismal/nbio.
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CodeRabbit
CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
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This one is based on Melody, and seems pretty good. https://github.com/red-letter-day/pgsf
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Is there a 3D game library or engine made in Go that's usable and not restrictively licensed?