parry VS optimization-engine

Compare parry vs optimization-engine and see what are their differences.

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parry optimization-engine
2 4
500 467
7.0% -
7.6 8.1
4 days ago about 1 month ago
Rust Rust
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

parry

Posts with mentions or reviews of parry. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-22.

optimization-engine

Posts with mentions or reviews of optimization-engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-22.

What are some alternatives?

When comparing parry and optimization-engine you can also consider the following projects:

rapier - 2D and 3D physics engines focused on performance.

argmin - Numerical optimization in pure Rust

Egregoria - Contemplative society simulation

openrr - Open Rust Robotics

not_snake_game - A snake-inspired game made in Rust using the Bevy game engine.

petgraph - Graph data structure library for Rust.

noxfutura - Nox Futura is a Rust port of the C++ project of the same name. It's a Dwarf Fortress like, in 3D (and a futuristic setting). It's also a passion project, so I'm not expecting formalized release dates!

ros2_rust - Rust bindings for ROS 2

bevy-parallax - Parallax background plugin for Bevy

nphysics - 2 and 3-dimensional rigid body physics engine for Rust.

rust_rpg_toolkit - Engine / framework for creating highly customizable and user modable action RPG's

ocs2 - Optimal Control for Switched Systems