optimization-engine
petgraph
optimization-engine | petgraph | |
---|---|---|
4 | 7 | |
509 | 2,914 | |
- | 1.5% | |
7.9 | 6.0 | |
20 days ago | 3 months ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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optimization-engine
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A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
optimization engine
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Is there a library for non-linear optimization in Rust?
I found this library here called the optimization engine . While it looks really good and thorough, I don't believe it is as feature rich as the C++ Ceres Solver. But mabye there are other libraries out there that people know of which could complement?
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Any good libraries for nonlinear optimization in Rust?
C++ has a lots of good libraries for nonlinear optimization such as Ceres-solver, lpopt, ifopt and so on. I was wondering if anyone know any similar alternatives in Rust? I found this optimization engine https://github.com/alphaville/optimization-engine library which at first glance seems to have fairly good documentation and also a couple of active developers (last commit to master 16.April). Anyone has experience with this library? If so, what's good and what's not. Any limitations?
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Why Rust for Robots?
Optimization Engine: Embedded optimization for robots and autonomous systems
petgraph
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Borrow Checking, RC, GC, and the Eleven () Other Memory Safety Approaches
Are you just trying to throw shade on Rust?
https://doc.rust-lang.org/std/collections/struct.LinkedList....
> NOTE: It is almost always better to use Vec or VecDeque because array-based containers are generally faster, more memory efficient, and make better use of CPU cache.
https://docs.rs/petgraph 78 M downloads
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The Hunt for the Missing Data Type
I used to think that since graphs are such a broad datastructure that can be represented in different ways depending on requirements that it just made more sense to implement them at a domain-ish level.
Then I saw Petgraph [0] which is the first time I had really looked at a generic graph library. It's very interesting, but I still have implemented graphs at a domain level.
[0] https://github.com/petgraph/petgraph
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Many of the typical "Algorithms" as plain Rust implementation
For graph algorithms specifically, also consider looking at the implementations in petgraph.
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2-way Weak
Take a look at: https://github.com/petgraph/petgraph
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autograph v0.1.0
Render the backward "graph" using petgraph for visualization and debugging purposes.
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Another graph library :)
I second the need for quickcheck-style tests. I implemented a matching algorithm in petgraph, and quickcheck discovered so many bugs on non-trivial graphs. Thanks to it, I am now much more confident that it is indeed correct.
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Why Rust for Robots?
petgraph: Graph data structure library, compatible with Rust
What are some alternatives?
openrr - Open Rust Robotics
autograph - A machine learning library for Rust.
argmin - Numerical optimization in pure Rust
rosrust - Pure Rust implementation of a ROS client library
ros2_rust - Rust bindings for ROS 2
graph-force - Python library for embedding large graphs in 2D space, using force-directed layouts.
ocs2 - Optimal Control for Switched Systems
nphysics - 2 and 3-dimensional rigid body physics engine for Rust.
rustros_tf - A port of ROS's TF library to rust