Panda3D
GLM
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Panda3D | GLM | |
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42 | 36 | |
4,264 | 8,671 | |
1.7% | 2.2% | |
9.4 | 9.0 | |
6 days ago | 5 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Panda3D
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Not only Unity...
Panda3D (MIT/C++) https://github.com/panda3d/panda3d
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3D desktop Game Engine scriptable in Python
For open source 3d engines that use Python check out Panda3D or Ursina. They're both a blast to use and let you write your codd how you want.
[0] https://www.panda3d.org/
[1] https://www.ursinaengine.org/
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Alternative Game Engines for Marooned Unity Developers
Panda3D: Let's you make games with c++ and python. I don't think there is an "editor" or anything like that with this engine, but it does look like there have been some decent games made with it. Could be good for smaller games. Modified BSD License.
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Game Development Post-Unity
I know a lot of people recommend Godot because it's super good but if you want a more code oriented and batteries included engine I recommend Panda3D [0] it's open source, super mature (it's actually one of the oldest continously developed game engines), and can be used form Python and C++. Not sure why it's not more popular it's flexiable and super fun to use.
[0] https://www.panda3d.org/
- The Open Source Framework for 3D Rendering and Games
- Making games
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What are some of the most impressive uses of photogrammetry in games that you've seen?
Some of the game engines we have now have photogrammetry technology built-in, meaning that developers can easily integrate it into their games. This allows for even more detailed and realistic environments to be created in 3D games. The most prominent being Unreal, Unity, and Lumberyard -- including new and beginner-friendly ones like Panda3D and Yahaha. All of these game engines have photogrammetry at their core to help developers create realistic 3D models and textures quickly and efficiently.
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Here are some tips on mentoring junior developers in a collaborative team?
Make sure to provide your junior developers or any new members with the resources and tools they need to succeed. This could include coding books (The Self-Taught Programmer was my favorite before), online tutorials, or access to development tools and software. There are game engines available that can be a training ground for new devs, some of the game engines I’ve tried are Panda3D, GameMaker and Godot. I’ve also tried newer engines like Yahaha, but this one is pretty easy compared to other engines so there’s really not much of a challenge. The point is, no matter what resources and tools you provide, make sure they are tailored to the skill level of your junior developers.
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If you had to develop a game in Python, what engine and tools would you use?
...and there are some samples in the source https://github.com/panda3d/panda3d/tree/master/samples
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
It's not my project, but https://www.panda3d.org/ is to my knowledge the next best step after Unity and Unreal game engines. Unlike those, panda is open source and available for C++ and Python.
GLM
- Release of GLM 1.0.0
- C++23: The Next C++ Standard
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What files from glm's github do I need to add to my emscripten project?
I am a greenhorn at graphics programming. I just made an app in OpenGL with C++ that I now need to change over to a browser app with WebGL. WebGL looks pretty cool but since my app does a lot of calculations I assumed I should keep the heavier calculating parts in C++ with emscripten ( which I am also just learning ). So looking at it, it just looks like glm is the only library I seriously need for my c++ code and that seems pretty cool because it is a header only app it says. But in the github there are a lot of folders and files so I am not sure which are indispensable or not. Any advice?
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What is a file with the .i.hh extension such as myfile.i.hh used for in a C++ project?
GLM does it quite well, it has core includes then a detail folder with all the inl files that get added. https://github.com/g-truc/glm
- [Opengl] Aide: compilation et installation de GLFW
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Porting to metal?
I once ported an OpenGL code base over to Metal. For me, it was essential to do as much code sharing as possible. Because I was using the GLM library in that code base and generally found that library very useful I wanted to know whether I can use GLM with Metal. I had to do some research but it turned out it works really well, see here
- Which is the best way to work with matrices and linear algebra using c++?
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Best C++ Game Framework
I would also recommend GLM
- PocketPy: A Lightweight(~5000 LOC) Python Implementation in C++17
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Learning DirectX 12 in 2023
Alongside MiniEngine, you’ll want to look into the DirectX Toolkit. This is a set of utilities by Microsoft that simplify graphics and game development. It contains libraries like DirectXMesh for parsing and optimizing meshes for DX12, or DirectXMath which handles 3D math operations like the OpenGL library glm. It also has utilities for gamepad input or sprite fonts. You can see a list of the headers here to get an idea of the features. You’ll definitely want to include this in your project if you don’t want to think about a lot of these solved problems (and don’t have to worry about cross-platform support).
What are some alternatives?
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
Eigen
PyOpenGL - Repository for the PyOpenGL Project
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
Godot - Godot Engine – Multi-platform 2D and 3D game engine
linmath.h - a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
cglm - 📽 Highly Optimized 2D / 3D Graphics Math (glm) for C
RenPy - The Ren'Py Visual Novel Engine
OpenBLAS - OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.
Arcade - Easy to use Python library for creating 2D arcade games.
blaze