ospray
GLSL-PathTracer
ospray | GLSL-PathTracer | |
---|---|---|
1 | 1 | |
970 | 1,735 | |
0.2% | - | |
9.0 | 3.1 | |
2 months ago | 3 months ago | |
C++ | C++ | |
Apache License 2.0 | MIT License |
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ospray
GLSL-PathTracer
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
maybe it's better to start by studying see some good examples such as glsl-path-tracer
What are some alternatives?
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]
tinyrenderer - A brief computer graphics / rendering course
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
RadeonProRenderMayaPlugin - This hardware-agnostic rendering plug-in for Maya uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL
Open3D - Open3D: A Modern Library for 3D Data Processing
C-Path-Tracer - Path Tracer written in C. Made mostly for fun.