osgameclones
bgfx
osgameclones | bgfx | |
---|---|---|
17 | 71 | |
1,623 | 14,323 | |
1.0% | - | |
9.5 | 9.3 | |
4 days ago | about 10 hours ago | |
JavaScript | C++ | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
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osgameclones
- FLaNK Weekly 31 December 2023
- Open Source Clones of Games
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Ask HN: Released games built on FOSS engines?
On a similar note, released games with open sourced code: https://osgameclones.com/?tag=official
https://torque3d.org was used on Airship Dragoon, Marble Blast Gold, Penny Arcade Adventures, Legions: Overdrive and descends from the original Tribes engine.
Hellbreaker, Bit Champs with https://u3d.io
And plenty of successful games with Ogre, including Torchlight: https://www.ogre3d.org/showcase
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Freeware Remakes of Adventure Games
If you’re looking for even more
https://osgameclones.com/
- What is your favourite open source game(s)?
- list of open source clones and remakes of popular old school games
- Open source Diablo 1 engine – DevilutionX 1.5.0 released
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Deadobe - a free culture list of free software to Adobe products
There are already a few projects like this (i like switching software), maybe it's better to consolidate the efforts? (or at least provide i link to them like osgameclones).
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List of unofficial console PC Ports with Tutorial
There's this list of open source reverse engineered games for pc and some console games https://osgameclones.com/
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Civilization 1 “Yet another clone” - offers Civ1 functionality on modern PCs
Might want to add it to open source game clones.
bgfx
- WebKit Switching to Skia for 2D Graphics Rendering
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Is it possible and realistic to learn independent of an API?
Sort of, I'd recommend a modern higher level API. I'm not sure what the current recommended ones are (probably bgfx), but assuming the wrapper is "low level enough", then the concepts you learn are still going to apply.
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Ask HN: Released games built on FOSS engines?
https://github.com/bkaradzic/bgfx for just that FOSS intermediate rendering library (includes Minecraft)
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
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The Ultimate Cross-Platform Rendering Engine?
BGFX: Pretty mature and easy to use with many backends.
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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Best graphics libraries for game development that are compatible with Apple Metal API?
bgfx. I have not used it, but I have heard good things about it.
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
There's kind of a lack of this for C++ in 3D, I think it's often due to the necessity of a secondary scripting language in game engines with C++, which isn't necessarily needed in Java or C#. SFML is like that (but also 2D), Godot is similar (but more geared towards 2D). Ogre3D is an actual engine like I mentioned earlier, not sure how easy it is to use. Cocos2d is higher level, but is also 2D only. I'm not fond of SDL, it feels like a windowing library with slow old school immediate mode stuff attached, so it ends up not being good at the rest of the tacked on things. SDL is popular as a windowing library, and it's why you see it used everywhere (but the most notable uses of it aren't using their drawing capabilities), I often see bgfx thrown around, and for you it might be a good choice, though I have no experience with it.
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Is it a crazy idea to create a 3D operating system?
Another route could be using an abstraction over Vulkan (faster, more efficient, more difficult): bgfx, dawn, magma, or wgpu (Rust).
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The update we all want but will never get
now, java is actually quite a performant language and even if its not most of the performance bugs in mc are due to it being single threaded, inefficient chunk generation and optimizing, and it built ontop of opengl WHICH isn't much of a performance hit but its still ehh idk it doesn't matter that much (NOW SWITCHING THE GAME TO AN ENTIRELY DIFFERENT GRAPHICS API WOULD SUCK ASS TO DO (and vulkan is quite verbose :))) (AND also bgfx would probably be better due to it being an abstraction layer ontop of all the graphics apis so minecraft could target many depending on your platform (and also bedrock used to (or still does i dont know) use bgfx before they switched to just two (IF IM READING MC WIKI RIGHT BECAUSE IM NOT ENTIRELY SURE IF THEY USE BGFX STILL ?? SO THEY COULD STILL BE TARGETING MULTIPLE YET THEY JUST WROTE THEIR NEW SHIT BAD IDK))
What are some alternatives?
OpenAWE - A reimplementation of Remedy Entertainments Alan Wake Engine, in later iterations known as the Northlight Engine
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
vcmi - Open-source engine for Heroes of Might and Magic III
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
Monotone-HWID-Spoofer - Custom Created Hardware ID Spoofer to Bypass Hardware or IP Bans
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
sm - early version
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
promptbench - A unified evaluation framework for large language models
sokol - minimal cross-platform standalone C headers
untrusted - A meta-JavaScript adventure game by Alex Nisnevich and Greg Shuflin.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2