osgameclones VS bgfx

Compare osgameclones vs bgfx and see what are their differences.

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. (by bkaradzic)
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osgameclones bgfx
17 71
1,623 14,323
1.0% -
9.5 9.3
4 days ago about 10 hours ago
JavaScript C++
GNU General Public License v3.0 or later BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

osgameclones

Posts with mentions or reviews of osgameclones. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-31.

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

What are some alternatives?

When comparing osgameclones and bgfx you can also consider the following projects:

OpenAWE - A reimplementation of Remedy Entertainments Alan Wake Engine, in later iterations known as the Northlight Engine

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

vcmi - Open-source engine for Heroes of Might and Magic III

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

Monotone-HWID-Spoofer - Custom Created Hardware ID Spoofer to Bypass Hardware or IP Bans

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

sm - early version

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

promptbench - A unified evaluation framework for large language models

sokol - minimal cross-platform standalone C headers

untrusted - A meta-JavaScript adventure game by Alex Nisnevich and Greg Shuflin.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2