openvr
OpenXR-Toolkit
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openvr | OpenXR-Toolkit | |
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59 | 11 | |
5,953 | 299 | |
0.8% | - | |
4.8 | 6.3 | |
about 1 month ago | 4 months ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openvr
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How can I use C++ libraries/SDKs?
I have been using C++ for a while but never really touched on using a full on SDK and now I want to use this SDK from Valve but my issue is that it isn't clear to me how to use it. What I mean by this is that it comes with a lot of subdirectories and extra stuff but how can I make a hello world program and able to call functions from the header file included in this SDK? I have used .h files before so I understand how the linker and all that works but with such a robust SDK I am not getting how this works on VSCode or maybe that I shouldn't even be using VSCode?
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Porting game to VR - water shader messed up
1) I considered switching a while back, but I was already really far in by the time I realized that OpenVR was outdated. If you search for SteamVR, OpenVR comes up as the API to use, and the github site does not mention it being deprecated anywhere. It's generally not obvious unless you are specifically searching for confirmation of obsolescence. In any case, my question is API agnostic.
- Missing Action Manifest for Half Life Alyx
- Hand/Finger Tracking for HTC Vive Pro, what are my options?
- optical properties of cameras
- What things can I do to clean up the SteamVR unity plugin?
- VR on Linux makes me sad
- How to make SteamVR detect a VR headset
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How are we supposed to build a metaverse when I can't share a simple .exe demo anymore like the old days?
OpenVR is open to anybody writing a driver to support their equipment there. Anybody can do it. Always has been. Citation, for my point: https://github.com/ValveSoftware/openvr
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dll mod to add the option of controller rotation offsets to any OpenXR game.
This is awesome! I requested something similar back in 2019 (https://github.com/ValveSoftware/openvr/issues/1262) but Valve never delivered.
OpenXR-Toolkit
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Foveated rendering on openxr toolkit is now available!
Afaik you only need to have a developer account. It's not official but it's through the OpenXR toolkit. https://github.com/mbucchia/OpenXR-Toolkit
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Quest Pro gets dynamic foveated rendering support for PCVR games through OpenXR toolkit
https://github.com/mbucchia/OpenXR-Toolkit/
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Pimax Client is now HERE!
Right here:) You probably also want OpenXR-toolkit, and maybe OpenComposite to replace SteamVR entirely.
- openXR Toolkit 1,20 - New releases: add support for iracing and FFR
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Pimax wont load DCS
Download and install OpenXR Toolkit from https://github.com/mbucchia/OpenXR-Toolkit/releases. Optional but allows for extra performance tweaking.
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How many of you play in VR?
WARNING here! You want to have Motion Projection Enabled in both OpenXR AND in ToolKit if you want to avoid a bug, I posted on the official OpenXR Toolkit github. IF you are a motion reprojection user, and you don't have these both enabled, it will "stealth disable" your motion reprojection completely if you ever exit VR and re-enter VR (using CTRL-TAB) without closing down MSFS and starting it up again.
- Alternative to Steam VR/Reverb G2
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Openxr and VR neck safer
On Gitlab, the VRNeckSafer developer stated that he uses a function to perform the rotation that's not currently available for use in OpenXR...he hopes that it will be added to the OpenXR Toolkit at some point, but while they will consider it it's low on their priority list.
- Does RSR work in VR?
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Does OpenXR provide DIY controller API, or is something else needed?
You can override the behavior of the OpenXR runtime to make it use your own controller inputs via an API Layers. This is something that my OpenXR Toolkit project does, where I translate input from a Leap Motion hand tracking device into simulated VR controller inputs.
What are some alternatives?
April-Tag-VR-FullBody-Tracker - Full-body tracking in VR using AprilTag markers.
ALVR - Stream VR games from your PC to your headset via Wi-Fi
OpenVRDesktopDisplayPortal - Put your favorite Desktop Window directly into any OpenVR game!
vrnecksafer
OpenKneeboard - An open source Kneeboard
virtual_display - An example OpenVR driver for demonstrating the IVRVirtualDisplay interface.
TrueOpenVR-Core - Core, docs
PiTool - Provide interactive interfaces for Pimax products (such as HMD, controllers, base stations, etc.) to users
ALVR - Stream VR games from your PC to your headset via Wi-Fi [Moved to: https://github.com/alvr-org/ALVR]
Pimax-OpenXR - PimaxXR: an unofficial implementation of the OpenXR standard for Pimax headsets.
Oculess - Removes account requirements and telemetry from Oculus Quest devices
OpenOVR