openvr
ALVR
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openvr | ALVR | |
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59 | 2 | |
5,953 | 1,219 | |
0.8% | - | |
4.8 | 9.7 | |
about 1 month ago | about 3 years ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openvr
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How can I use C++ libraries/SDKs?
I have been using C++ for a while but never really touched on using a full on SDK and now I want to use this SDK from Valve but my issue is that it isn't clear to me how to use it. What I mean by this is that it comes with a lot of subdirectories and extra stuff but how can I make a hello world program and able to call functions from the header file included in this SDK? I have used .h files before so I understand how the linker and all that works but with such a robust SDK I am not getting how this works on VSCode or maybe that I shouldn't even be using VSCode?
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Porting game to VR - water shader messed up
1) I considered switching a while back, but I was already really far in by the time I realized that OpenVR was outdated. If you search for SteamVR, OpenVR comes up as the API to use, and the github site does not mention it being deprecated anywhere. It's generally not obvious unless you are specifically searching for confirmation of obsolescence. In any case, my question is API agnostic.
- Missing Action Manifest for Half Life Alyx
- Hand/Finger Tracking for HTC Vive Pro, what are my options?
- optical properties of cameras
- What things can I do to clean up the SteamVR unity plugin?
- VR on Linux makes me sad
- How to make SteamVR detect a VR headset
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How are we supposed to build a metaverse when I can't share a simple .exe demo anymore like the old days?
OpenVR is open to anybody writing a driver to support their equipment there. Anybody can do it. Always has been. Citation, for my point: https://github.com/ValveSoftware/openvr
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dll mod to add the option of controller rotation offsets to any OpenXR game.
This is awesome! I requested something similar back in 2019 (https://github.com/ValveSoftware/openvr/issues/1262) but Valve never delivered.
ALVR
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Possible stupid question but could also change what I bring to parties
Otherwise, there are some tricks out there that allow you to run games through SteamOS via ALVR: https://github.com/JackD83/ALVR . I haven't gone through with this approach but I've heard success stories. Getting this to plug n play out of the box isn't really going to happen. So depends on how badly you'd like this to work. Realistically, better to stick to the Quest 2 standalone.
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STOP ASKING FOR LINKS!
if you're here looking for a cracked version of Virtual Desktop, there isn't one. VD is uncrackable as far as I know. If you want a PCVR streamer for Quest, here is a free alternative.
What are some alternatives?
OpenXR-Toolkit - A collection of useful features to customize and improve existing OpenXR applications.
PhoneVR - Use Steam VR-enabled applications with your phone as HMD (Head-mounted display). The only Open-Source solution to similar commercial packages like VRidge, iVRy, Trinus etc etc.
April-Tag-VR-FullBody-Tracker - Full-body tracking in VR using AprilTag markers.
Simple-OpenVR-Driver-Tutorial - A sample OpenVR Driver for you to learn from
OpenVRDesktopDisplayPortal - Put your favorite Desktop Window directly into any OpenVR game!
OpenKneeboard - An open source Kneeboard
ALVR - Stream VR games from your PC to your headset via Wi-Fi
TrueOpenVR-Core - Core, docs
godot_oculus_quest_toolkit - An easy to use VR toolkit for Oculus Quest development using the Godot game engine
Oculess - Removes account requirements and telemetry from Oculus Quest devices
VivePro2-Linux-Driver - SteamVR driver for VivePro2 on Linux