InfluxDB Platform is powered by columnar analytics, optimized for cost-efficient storage, and built with open data standards. Learn more →
Openvr Alternatives
Similar projects and alternatives to openvr
-
VirtualDesktop
Connect wirelessly to your computer(s) to watch movies, browse the web, play games on a giant virtual screen or stream PCVR games. Virtual Desktop is a highly optimized, native application developed for low latency, high quality streaming.
-
InfluxDB
Purpose built for real-time analytics at any scale. InfluxDB Platform is powered by columnar analytics, optimized for cost-efficient storage, and built with open data standards.
-
-
-
-
-
-
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
-
-
-
-
OpenXR-Toolkit
A collection of useful features to customize and improve existing OpenXR applications.
-
-
-
-
steamvr_unity_plugin
SteamVR Unity Plugin - Documentation at: https://valvesoftware.github.io/steamvr_unity_plugin/
-
-
ALVR
Discontinued Stream VR games from your PC to your headset via Wi-Fi [Moved to: https://github.com/alvr-org/ALVR] (by JackD83)
-
-
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
openvr discussion
openvr reviews and mentions
-
Part 10 — Controller Input
There are various ways to get controller input with Unity. This time, we will use OpenVR Input API (SteamVR Input).
- Appendix
-
Part 9 — Overlay Events
OpenVR event represents as VREvent_t type. (read the wiki for details) uncbVREvent is the byte size of VREvent_t type.
-
Introduction
This tutorial will guide you through creating a SteamVR overlay application in Unity using the OpenVR API. Overlay applications are suitable for various utilities since they can be launched simultaneously with VR games.
-
How can I use C++ libraries/SDKs?
I have been using C++ for a while but never really touched on using a full on SDK and now I want to use this SDK from Valve but my issue is that it isn't clear to me how to use it. What I mean by this is that it comes with a lot of subdirectories and extra stuff but how can I make a hello world program and able to call functions from the header file included in this SDK? I have used .h files before so I understand how the linker and all that works but with such a robust SDK I am not getting how this works on VSCode or maybe that I shouldn't even be using VSCode?
-
Porting game to VR - water shader messed up
1) I considered switching a while back, but I was already really far in by the time I realized that OpenVR was outdated. If you search for SteamVR, OpenVR comes up as the API to use, and the github site does not mention it being deprecated anywhere. It's generally not obvious unless you are specifically searching for confirmation of obsolescence. In any case, my question is API agnostic.
- Missing Action Manifest for Half Life Alyx
- Hand/Finger Tracking for HTC Vive Pro, what are my options?
- optical properties of cameras
- What things can I do to clean up the SteamVR unity plugin?
-
A note from our sponsor - InfluxDB
www.influxdata.com | 11 Sep 2024
Stats
ValveSoftware/openvr is an open source project licensed under BSD 3-clause "New" or "Revised" License which is an OSI approved license.
The primary programming language of openvr is C++.