SaaSHub helps you find the best software and product alternatives Learn more →
C++ steamvr-plugin Projects
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
I have been using C++ for a while but never really touched on using a full on SDK and now I want to use this SDK from Valve but my issue is that it isn't clear to me how to use it. What I mean by this is that it comes with a lot of subdirectories and extra stuff but how can I make a hello world program and able to call functions from the header file included in this SDK? I have used .h files before so I understand how the linker and all that works but with such a robust SDK I am not getting how this works on VSCode or maybe that I shouldn't even be using VSCode?
C++ steamvr-plugin related posts
- How can I use C++ libraries/SDKs?
- Porting game to VR - water shader messed up
- Missing Action Manifest for Half Life Alyx
- Hand/Finger Tracking for HTC Vive Pro, what are my options?
- optical properties of cameras
- What things can I do to clean up the SteamVR unity plugin?
- How to make SteamVR detect a VR headset
-
A note from our sponsor - SaaSHub
www.saashub.com | 30 Apr 2024
Index
Project | Stars | |
---|---|---|
1 | openvr | 5,953 |
Sponsored