OpenXR-Toolkit
A collection of useful features to customize and improve existing OpenXR applications. (by mbucchia)
ALVR
Stream VR games from your PC to your headset via Wi-Fi (by alvr-org)
OpenXR-Toolkit | ALVR | |
---|---|---|
11 | 280 | |
305 | 4,796 | |
- | 3.4% | |
6.3 | 9.5 | |
5 months ago | 5 days ago | |
C++ | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenXR-Toolkit
Posts with mentions or reviews of OpenXR-Toolkit.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-28.
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Foveated rendering on openxr toolkit is now available!
Afaik you only need to have a developer account. It's not official but it's through the OpenXR toolkit. https://github.com/mbucchia/OpenXR-Toolkit
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Quest Pro gets dynamic foveated rendering support for PCVR games through OpenXR toolkit
https://github.com/mbucchia/OpenXR-Toolkit/
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Pimax Client is now HERE!
Right here:) You probably also want OpenXR-toolkit, and maybe OpenComposite to replace SteamVR entirely.
- openXR Toolkit 1,20 - New releases: add support for iracing and FFR
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Pimax wont load DCS
Download and install OpenXR Toolkit from https://github.com/mbucchia/OpenXR-Toolkit/releases. Optional but allows for extra performance tweaking.
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How many of you play in VR?
WARNING here! You want to have Motion Projection Enabled in both OpenXR AND in ToolKit if you want to avoid a bug, I posted on the official OpenXR Toolkit github. IF you are a motion reprojection user, and you don't have these both enabled, it will "stealth disable" your motion reprojection completely if you ever exit VR and re-enter VR (using CTRL-TAB) without closing down MSFS and starting it up again.
- Alternative to Steam VR/Reverb G2
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Openxr and VR neck safer
On Gitlab, the VRNeckSafer developer stated that he uses a function to perform the rotation that's not currently available for use in OpenXR...he hopes that it will be added to the OpenXR Toolkit at some point, but while they will consider it it's low on their priority list.
- Does RSR work in VR?
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Does OpenXR provide DIY controller API, or is something else needed?
You can override the behavior of the OpenXR runtime to make it use your own controller inputs via an API Layers. This is something that my OpenXR Toolkit project does, where I translate input from a Leap Motion hand tracking device into simulated VR controller inputs.
ALVR
Posts with mentions or reviews of ALVR.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-08.
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Valve Launches Official Steam Link PC VR Streaming App on Quest
https://github.com/alvr-org/alvr
They also achieve very low latency, I didn't follow every single optimization they added but it basically boils down to a few encoding tricks (better image in the center, accept blurriness in the peripheral vision), good network infrastructure, and hardware decoding / encoding being really fast.
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VR Gaming on Linux is hard ( for me )
To use steamvr on flatpak I used this tutorial . There was a disclaimer that nvidia GPUs are not supported, but the guy that suggested it has a 3090, so it might work for me too.
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AMD Graphics Driver related issue with VR
They have a Wiki page on GitHub with a settings tutorial and troubleshooting. A downside with a lot of open-source software is that it's relatively difficult to setup but it might fix some of your issues.
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Quest New User Megathread
You can play wirelessly using Air Link, Virtual Desktop, or ALVR.
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Pico 4...
They also have a detailed wiki page on GitHub
- ALVR v20.1.0 Released
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Best ALVR settings for AMD?
https://github.com/alvr-org/ALVR/wiki/Settings-guide Goes in-depth about a lot of the features/settings
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Unsure of switching to Linux
Quest 2 needs some workarounds (dev mode account), but once you've done those you can just install ALVR (I recommend nightly). As for the games, check ProtonDB. Some VR games (Pavlov beta, for example) have EAC that blocks proton. Some VR games don't work with ALVR due to https://github.com/alvr-org/ALVR/issues/1392, like the Pavlov beta and Crawlspace. Just install the proprietary NVIDIA drivers and use Xorg and most things should work fine. Steam has Proton, which lets you play Windows games with high performance.
- is there another software I can use to connect my quest 2 to steamvr? (not the oculus app or virtual desktop either)
What are some alternatives?
When comparing OpenXR-Toolkit and ALVR you can also consider the following projects:
openvr - OpenVR SDK
SteamVR-for-Linux - Issue tracker for the Linux port of SteamVR