OpenXR-Toolkit
A collection of useful features to customize and improve existing OpenXR applications. (by mbucchia)
virtual_display
An example OpenVR driver for demonstrating the IVRVirtualDisplay interface. (by ValveSoftware)
OpenXR-Toolkit | virtual_display | |
---|---|---|
11 | 1 | |
305 | 82 | |
- | - | |
6.3 | 10.0 | |
5 months ago | almost 6 years ago | |
C++ | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenXR-Toolkit
Posts with mentions or reviews of OpenXR-Toolkit.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-28.
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Foveated rendering on openxr toolkit is now available!
Afaik you only need to have a developer account. It's not official but it's through the OpenXR toolkit. https://github.com/mbucchia/OpenXR-Toolkit
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Quest Pro gets dynamic foveated rendering support for PCVR games through OpenXR toolkit
https://github.com/mbucchia/OpenXR-Toolkit/
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Pimax Client is now HERE!
Right here:) You probably also want OpenXR-toolkit, and maybe OpenComposite to replace SteamVR entirely.
- openXR Toolkit 1,20 - New releases: add support for iracing and FFR
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Pimax wont load DCS
Download and install OpenXR Toolkit from https://github.com/mbucchia/OpenXR-Toolkit/releases. Optional but allows for extra performance tweaking.
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How many of you play in VR?
WARNING here! You want to have Motion Projection Enabled in both OpenXR AND in ToolKit if you want to avoid a bug, I posted on the official OpenXR Toolkit github. IF you are a motion reprojection user, and you don't have these both enabled, it will "stealth disable" your motion reprojection completely if you ever exit VR and re-enter VR (using CTRL-TAB) without closing down MSFS and starting it up again.
- Alternative to Steam VR/Reverb G2
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Openxr and VR neck safer
On Gitlab, the VRNeckSafer developer stated that he uses a function to perform the rotation that's not currently available for use in OpenXR...he hopes that it will be added to the OpenXR Toolkit at some point, but while they will consider it it's low on their priority list.
- Does RSR work in VR?
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Does OpenXR provide DIY controller API, or is something else needed?
You can override the behavior of the OpenXR runtime to make it use your own controller inputs via an API Layers. This is something that my OpenXR Toolkit project does, where I translate input from a Leap Motion hand tracking device into simulated VR controller inputs.
virtual_display
Posts with mentions or reviews of virtual_display.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-28.
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Can a custom runtime access and modify the final frame data?
The SteamVR plugins of the big players like Oculus and WMR prefer to use their own compositor even when using SteamVR as a middleman. They use driver interfaces like IVRVirtualDisplay and IVRDriverDirectModeComponent for that. For example this was a similar question: https://github.com/ValveSoftware/openvr/issues/1631#issuecomment-1016931467. There is an example at https://github.com/ValveSoftware/virtual_display but you will find many people being of the opinion that the documentation is lacking and most likely these interfaces only work on the windows version of SteamVR, not linux (if you care about that).
What are some alternatives?
When comparing OpenXR-Toolkit and virtual_display you can also consider the following projects:
openvr - OpenVR SDK
ALVR - Stream VR games from your PC to your headset via Wi-Fi
vrnecksafer
PiTool - Provide interactive interfaces for Pimax products (such as HMD, controllers, base stations, etc.) to users
Pimax-OpenXR - PimaxXR: an unofficial implementation of the OpenXR standard for Pimax headsets.
OpenOVR