OpenFrameworks VS SHADERed

Compare OpenFrameworks vs SHADERed and see what are their differences.

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OpenFrameworks SHADERed
43 24
9,775 4,177
0.7% -
9.3 0.0
14 days ago 7 months ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenFrameworks

Posts with mentions or reviews of OpenFrameworks. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-14.

SHADERed

Posts with mentions or reviews of SHADERed. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-20.

What are some alternatives?

When comparing OpenFrameworks and SHADERed you can also consider the following projects:

Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

Qt - Qt Base (Core, Gui, Widgets, Network, ...)

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.

processing - Source code for the Processing Core and Development Environment (PDE)

YOLOv4-Tiny-in-UnityCG-HLSL - A modern object detector inside fragment shaders

SFML - Simple and Fast Multimedia Library

mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL

Folly - An open-source C++ library developed and used at Facebook.

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang