obelisk
godot-haskell
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obelisk | godot-haskell | |
---|---|---|
26 | 7 | |
924 | 159 | |
1.6% | 0.0% | |
7.4 | 0.0 | |
10 days ago | about 1 year ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
obelisk
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Help initializing obelisk project
Hello I remember successfully setting up obelisk a while ago and have gone through the instructions https://github.com/obsidiansystems/obelisk and ensured that everything is installed correctly, when I run the install command fro obelisk it says that it's installed but when I run ob init I get an error of command not found, this is an arch machine not nixOS. Any help would me much appreciated.
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Web ui framework
If you want to use reflex, the obelisk framework is pretty user friendly. You do have to install nix on your machine, but the ob command handles all the nix interactions for you so you /hopefully/ don't need to know much.
- obelisk/README.md at master · obsidiansystems/obelisk · GitHub
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Why are haskell applications so obscure?
You can make all those things in haskell, and I do professionally. Frontends (entirely in haskell), native IOS and Android applications, Servers, and Games. In fact the framework Obelisk does most of these all out of the box.
- Any advice on making a mobile app using Haskell?
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Building a Haskell CRUD stack with Obelisk for PowerZonePack
Thanks for the comment! We can honestly say that Obelisk is far from perfect, but we're continuously improving the project in our daily basics. And that's why we encourage you to start your adventure with the lib anew. If you still miss a guide to routing with Obelisk, please read this doc. Our team would be happy to answer your further question regarding Obelisk; feel free to email us anytime!
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GitHub - NorfairKing/haskell-dependency-graph-nix
I also had a use case where I needed to extract the nix derivation dependencies of haskell packages: https://github.com/obsidiansystems/obelisk/pull/933
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Web development in Haskell
There's also GHCJS, with https://github.com/obsidiansystems/obelisk being (probably) the best choice, but personally I found it extremely tedious to set up a dev environment (not a nix guy) and there's also the learning curve of FRP.
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The Big List of Haskell GUI Libraries
https://github.com/obsidiansystems/obelisk, https://shpadoinkle.org/
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Monthly Hask Anything (July 2022)
I can't speak to the nicest way, as I haven't actually developed any Android apps with Haskell, but I've been meaning to give Obelisk a try.
godot-haskell
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GDExtension Haskell
It looks like there might already be something in the works for the existing godot-haskell package https://github.com/SimulaVR/godot-haskell/issues/39
- haskell language interoperability, and how to improve it?
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Best and most current library for Functional Reactive Programming?
You could also check out the Haskell bindings to the Godot game engine. Although Godot has it's own scripting language which tends to be easier to use for simple game development. If you have complex game logic that you want to implement in Haskell, you could go this route.
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Is Haskell suited for simulator game logic?
Although godot-haskell might be a way to go with that? https://github.com/SimulaVR/godot-haskell
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Could someone walk me through a very simple task for godot-haskell?
I want to be able to use the hypothetical_function in my Godot game. I see that there is a way to use Haskell with Godot, but the documentation focuses on how to bind Haskell to Godot classes and things like that, which is not exactly what I need. I just need to use a function that is not aware about Godot at all, and I can't quite figure out how to do that. What would be the easiest way to implement this?
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I would like to build a 2D rpg. Which engine/library should I use?
I've recently taken to the godot-haskell bindings. They're updated often and having access to a full engine for graphics, sound, networking, etc. is very useful. That being said, the bindings are fairly heavy handed, but once you get used to it they're not that bad. Not sure about performance, but Godot has bindings for Rust, Python, CLR, and Kotlin that can be used in tandem if needed.
- Standard library for pure scripting
What are some alternatives?
reflex-platform - A curated package set and set of tools that let you build Haskell packages so they can run on a variety of platforms. reflex-platform is built on top of the nix package manager.
effectful - An easy to use, fast extensible effects library with seamless integration with the existing Haskell ecosystem.
vscode-ghc-simple - Simple GHC (Haskell) integration for VSCode
Godot - Godot Engine – Multi-platform 2D and 3D game engine
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.
apecs-gloss-starter
reflex-native - Framework for writing fully native apps using Reflex, a Functional Reactive Programming library for Haskell.
gloss-juicy - /!\ This is the old repository /!\ New maintainer: https://github.com/hpacheco/gloss-juicy
miso - :ramen: A tasty Haskell front-end framework
giggles-is-you - A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations.
nix - Nix, the purely functional package manager
husk-scheme - A full implementation of the Scheme programming language for the Haskell Platform.