nimgl VS bgfx

Compare nimgl vs bgfx and see what are their differences.

nimgl

NimGL is a Nim library that offers bindings for popular libraries used in computer graphics (by nimgl)

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. (by bkaradzic)
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nimgl bgfx
2 71
356 14,306
0.6% -
0.0 9.3
over 2 years ago 5 days ago
Nim C++
MIT License BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nimgl

Posts with mentions or reviews of nimgl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-04.

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

What are some alternatives?

When comparing nimgl and bgfx you can also consider the following projects:

ludo - A libretro frontend written in golang

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

nimqml - Qt Qml bindings for the Nim programming language

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

nim-csfml - Nim bindings to SFML multimedia/game library

sokol - minimal cross-platform standalone C headers

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2