nimgl VS nim-csfml

Compare nimgl vs nim-csfml and see what are their differences.

nimgl

NimGL is a Nim library that offers bindings for popular libraries used in computer graphics (by nimgl)

nim-csfml

Nim bindings to SFML multimedia/game library (by oprypin)
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nimgl nim-csfml
2 2
356 81
0.6% -
0.0 0.0
over 2 years ago over 1 year ago
Nim Nim
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nimgl

Posts with mentions or reviews of nimgl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-04.

nim-csfml

Posts with mentions or reviews of nim-csfml. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-04.

What are some alternatives?

When comparing nimgl and nim-csfml you can also consider the following projects:

ludo - A libretro frontend written in golang

nico - a Game Framework in Nim inspired by Pico-8.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

nitter - Alternative Twitter front-end

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Arraymancer - A fast, ergonomic and portable tensor library in Nim with a deep learning focus for CPU, GPU and embedded devices via OpenMP, Cuda and OpenCL backends

nimqml - Qt Qml bindings for the Nim programming language

vulkan - Vulkan C bindings for Nim

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

pixels - Toy support library for primitive graphics programming.

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

lear-nim-g - Look ma I'm learNIMg