mtasa-blue
sol2
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mtasa-blue | sol2 | |
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5 | 20 | |
1,273 | 3,935 | |
2.3% | - | |
9.4 | 3.9 | |
2 days ago | 8 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
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mtasa-blue
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Open source but but commercial use is paid
If the code is compiled, you'd have to pull a few more tricks. But to be fair that is also an issue even if your code is not source available - people can (and do) decompile closed-source programs and hack on them. My personal favourite of that is https://multitheftauto.com/ where the community reverse engineered GTA San Andreas to add multiplayer
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juego pa pcs potato
Link para descargar mta: https://multitheftauto.com/ Link de tutorial de descarga e instalaciĆ³n gta san: https://m.youtube.com/watch?v=YHkNYE_iXco
- GTA online alternatives
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When you reverse engineer a game, can you add multiplayer/online features?
Yes, just like GTA San Andreas and Skyrim Together
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Unrecognized option '/GENPROFILE', but linker in dev console recognizes it
Today I decided to try out PGO, see how much it would speed up the program I'm working on. I followed this guide from Microsoft's website.
sol2
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Any tips for how to make moddable games?
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
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Script Interoperability
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
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Need help trying to embed lua in c++
Consider sol2
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CBN Changelog: December 3, 2022. Improved LUA support in progress!
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
- RTS programming game where you write real C++ code to control your player.
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why?
Here's an example: sol2
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Tools for rolling your own engine
Here is link number 2 - Previous text "Sol"
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Storing pointers to C++ data in Lua in a type-safe-ish manner that are comparable on the Lua side.
Have you considered using sol2? https://github.com/ThePhD/sol2 Or if you don't want to switch over, you can at least look at their code and see how they handle this.
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jluna: a new Julia <-> C++ Wrapper
It is half of a pun as I was inspired by [sol3](https://github.com/ThePhD/sol2) which is a lua <-> c++ wrapper. Sol means sun and the julia c-api prefixes all it's functions with jl, luna means moon so it is pronounced "jay luna"
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A new C++ <-> Julia Wrapper: jluna
If you want to be portable I'd recommend C++ and Lua, I used those for years and it runs on everything and there's this most amazing wrapper API which was a huge inspiration
What are some alternatives?
CLEO4 - CLEO 4 for GTA San Andreas
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
gta-reversed - Reversed code of GTA:SA executable (gta_sa.exe) 1.0 US
pybind11 - Seamless operability between C++11 and Python
ETS2-ATS-Sync-Helper - Sync the job list on ETS2 and ATS to play with your friends
ChaiScript - Embedded Scripting Language Designed for C++
SA-MP - A repository for making the latest SA-MP version open source
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
AutomataMP - NieR: Automata Multiplayer Mod
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
BattleTech - BattleTech related things
V8 - The official mirror of the V8 Git repository