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C++ lua-binding Projects
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sol2
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
C++ lua-binding related posts
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Any tips for how to make moddable games?
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Script Interoperability
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Need help trying to embed lua in c++
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RTS programming game where you write real C++ code to control your player.
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why?
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Storing pointers to C++ data in Lua in a type-safe-ish manner that are comparable on the Lua side.
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Any articles/tutorials on how to implement C# scripting to a C++ engine?
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