Tools for rolling your own engine

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • sol2

    Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:

    Here is link number 2 - Previous text "Sol"

  • gamedev_libraries

    A collection of open source c/c++ libraries for gamedev

    Tools make it seem like you press buttons and things happen, You will find more if you look for libraries.

  • InfluxDB

    Access the most powerful time series database as a service. Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression.

  • dds-ktx

    Single header KTX/DDS reader

    dds_ktx is a pretty tiny lib for reading DDS and KTX files easily

  • MathGeoLib

    A C++ library for linear algebra and geometry manipulation for computer graphics.

    MathGeoLib for your simd but not psycho math and geometry

  • sokol

    minimal cross-platform standalone C headers

    Sokol - Imgui

  • JsonCpp

    A C++ library for interacting with JSON.

    json cpp for json

  • bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

    bgfx seems interesting if you aren't going to use SFML. Gets you rendering.

  • Sonar

    Write Clean C++ Code. Always.. Sonar helps you commit clean C++ code every time. With over 550 unique rules to find C++ bugs, code smells & vulnerabilities, Sonar finds the issues while you focus on the work.

  • SFML

    Simple and Fast Multimedia Library

    SFML but I don't really recommend it, I don't have a strong alternative though. It's half-baked in a lot of it's implementations and development has all but died on it.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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