sol2
SWIG
sol2 | SWIG | |
---|---|---|
20 | 28 | |
4,271 | 5,812 | |
- | 0.8% | |
3.9 | 9.8 | |
about 1 month ago | 13 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sol2
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Any tips for how to make moddable games?
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
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Script Interoperability
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
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Need help trying to embed lua in c++
Consider sol2
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CBN Changelog: December 3, 2022. Improved LUA support in progress!
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
- RTS programming game where you write real C++ code to control your player.
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why?
Here's an example: sol2
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Tools for rolling your own engine
Here is link number 2 - Previous text "Sol"
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Storing pointers to C++ data in Lua in a type-safe-ish manner that are comparable on the Lua side.
Have you considered using sol2? https://github.com/ThePhD/sol2 Or if you don't want to switch over, you can at least look at their code and see how they handle this.
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jluna: a new Julia <-> C++ Wrapper
It is half of a pun as I was inspired by [sol3](https://github.com/ThePhD/sol2) which is a lua <-> c++ wrapper. Sol means sun and the julia c-api prefixes all it's functions with jl, luna means moon so it is pronounced "jay luna"
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A new C++ <-> Julia Wrapper: jluna
If you want to be portable I'd recommend C++ and Lua, I used those for years and it runs on everything and there's this most amazing wrapper API which was a huge inspiration
SWIG
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Skia Canvas: Browser-Less Implementation of the HTML Canvas Drawing API for Node
I understand that a Skia Canvas should work with almost any programming language with just bindings [1]. I don't see anything in particular with Node.
[1] https://www.swig.org/
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State of Python 3.13 Performance: Free-Threading
> it’s extremely easy to replace parts of your Python code with something like C
I tend to use C++, so use SWIG [1] to make python code to interface with C++ (or C). You can nearly just give it a header file, and a python class pops out, with native types and interfaces. It's really magical.
[1] https://www.swig.org
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How to scale a Django application to serve one million users?
If you’ve tried all of the above and still have a bottlenecked application, you’re probably squeezing too much out of Python and need the speed of another language. But don’t worry, you don’t have to redo your entire application in C or C++. Swig allows you to create modules in C, C++, Java, Go or other lower level languages and import them directly from Python.
- Swig – Connect C/C++ programs with high-level programming languages
- Using Lua with C++
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Purego – A library for calling C functions from Go without Cgo
How is this any different than a mature tool such as SWIG (https://www.swig.org/)?
I've used SWIG extensively with Python to call C code and import C headers for testing/tooling purposes.
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How does Golang communicate with C++?
For pure C, CGO. For C++ they are likely creating shims with Swig: https://www.swig.org/
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I feel really dumb whenever I take a coding test for a job
I mostly write in C and C++ so for language bindings I use Swig a lot. Say Im creating a machine learning library in C++, its very easy to create a Python API that can call the C++ classes and methods using Swig. iirc, I am using the same swig interface file to create bindings for Python, OCaml, R and even Fortran. Feel free to DM me if you got any more questions or anything!
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Is there a way to use a c++ project in a python project?
Swig can make c++ types and functions available to python.
What are some alternatives?
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
CppSharp - Tools and libraries to glue C/C++ APIs to high-level languages
ChaiScript - Embedded Scripting Language Designed for C++
cffi
pybind11 - Seamless operability between C++11 and Python
Cython - The most widely used Python to C compiler
V8 - The official mirror of the V8 Git repository
djinni
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
JavaCPP - The missing bridge between Java and native C++
luacxx - C++11 API for creating Lua bindings
JNA - Java Native Access