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Top 15 C++ Gcc Projects
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sol2
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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ccc
A library and set of command line tools for parsing debugging symbols from PS2 games, with a focus on STABS symbols from .mdebug sections.
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VectorizedKernel
Running GPGPU-like kernels on CPU with auto-vectorization for SSE/AVX/AVX512 SIMD Architectures
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As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
Project mention: Deep Learning with “AWS Graviton2 + NVIDIA Tensor T4G” for as low as free* with CUDA 12.2 | dev.to | 2023-09-10# Download and install ccache for faster compilation wget https://github.com/ccache/ccache/releases/download/v4.8.3/ccache-4.8.3.tar.xz tar -xf ccache-4.8.3.tar.xz pushd ccache-4.8.3 cmake . make -j $CPUS make install popd # Install NumPy, a dependency for PyTorch dnf install -y numpy # Install Python typing extensions for better type-checking sudo -u ec2-user pip3 install typing-extensions # Clone PyTorch repository and install from source git clone --recursive https://github.com/pytorch/pytorch.git pushd pytorch python3 setup.py install popd # Refresh the dynamic linker run-time bindings ldconfig # Install additional Python libraries for PyTorch sudo -u ec2-user pip3 install sympy filelock fsspec networkx
This single feature opens a world of new possiblities. For example, it makes implementing "getting the number of fields" trivial. Furthrmore, and much more importantly, it enables turning a struct into a tuple. Currently, this can only be done by enumerating cases (therefore it's not fully generic), as with Boost PFR. By the way, PFR greatly simplifies our codebases, especially for parts with serialization and/or reflection.
neither proposing nor taking a position on this possible addition)
> ... For completeness we would also like to add that a serious issue is that C still lacks vector operations.
Those are good points. The authors don't take a stance on it, but I do think that syntax for packed structs should be standardized. IMO, so should syntax for inline assembly (both as optional features). These are already common extensions; this is exactly what they should standardize. The additions of "typeof" and #embed are also good examples of this (they had been talking about adding #embed since 1995 [1]).
As for vector instructions, I'm unsure how it could be implemented in a standard way, but I'm not against it. Maybe something like this [2], but with the syntax changed for C instead of C++.
[1]: https://groups.google.com/g/comp.std.c/c/zWFEXDvyTwM
[2]: https://github.com/VcDevel/std-simd
most interesting here seems WCH CH32V20* according to their docs https://github.com/wuxx/nanoCH32V305#open-source-toolchain we can use the open source toolchain https://github.com/xpack-dev-tools/riscv-none-elf-gcc-xpack to build and flash their chips, so no need to use their IDE.
The Chaos Compiler Collection can be used to extract this information, either as C++ code or as a JSON file that can then be imported into Ghidra using the provided extension.
Project mention: A basic reflection-like system for editing object fields in a C++ game engine | /r/cpp_questions | 2023-05-23You can look at it here. If you want to know more about the implementation details, you can read about it here.
C++ Gcc related posts
- A proposal for the next version of C [pdf]
- Perses: Syntax-Directed Program Reduction
- TermiC: Terminal C, Interactive C/C++ REPL shell created with BASH
- Two-Pass Occlusion Culling - Blog Post
- rust to c complication?
- How we use binary search to find compiler bugs
- [Part 4] Update of my Vulkan toy renderer: Mesh Shader Pipeline, Reversed-Z Depth Buffer, SPIRV-Reflect and many more
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Index
What are some of the best open-source Gcc projects in C++? This list will help you:
Project | Stars | |
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1 | sol2 | 3,935 |
2 | ccache | 2,164 |
3 | pfr | 1,261 |
4 | std-simd | 544 |
5 | vulkanizer | 542 |
6 | boomerang | 364 |
7 | cvise | 195 |
8 | chalet | 115 |
9 | riscv-none-elf-gcc-xpack | 107 |
10 | ccc | 70 |
11 | setup-gcc | 69 |
12 | coro | 34 |
13 | macOS-stdc.h | 23 |
14 | reflect | 14 |
15 | VectorizedKernel | 7 |
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