meltysynth
A SoundFont MIDI synthesizer for .NET (by sinshu)
Arch.Extended
Extensions for Arch with some useful features like Systems, Source Generator and Utils. (by genaray)
meltysynth | Arch.Extended | |
---|---|---|
1 | 6 | |
127 | 131 | |
- | - | |
5.1 | 8.7 | |
4 months ago | 7 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
meltysynth
Posts with mentions or reviews of meltysynth.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-12.
-
I made a SoundFont MIDI synthesizer
It's standalone only, but it's potentially possible to make a plug-in, since I've made a VST using the original C# version.
Arch.Extended
Posts with mentions or reviews of Arch.Extended.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-26.
-
Arch - Entity component system - Received Improvements, EventBus instance support, and its own discord! :)
The most significant new feature is instance support for the Arch.Extended source generated `EventBus`, which allows high-performance event dispatching to static and instance receivers with ordering, inlining, and without boxing or lookups. It's incredibly fast and can also be used outside of Arch.
-
c# - "Arch" entity component system - Received new Features, Unsafe Collections, EventBus sourcegen and much more! Check it out! :)
It recently received a few more Tools and Features to aid development and improve the ECS workflow. E.g. unsafe collections, a ResourceHandler and a static source generated eventbus in Arch.Extended ! :)
-
c# - "Arch" high-performance entity component system - Received new features, check them out! :)
Its already matured and already has tons of cool features (even has its own source generator Arch.Extended)! Recently it received a few other cool features like `Bulk Query Operations`, which can be used to bulk destroy or modify entities with an insane performance :)
-
"Arch" entity component system - New API and code generation update. Check it out ! :)
The source generator of Arch.Extended also had an update and can now generate queries everywhere, is compatible with Unity and Godot and you can mark parameters to pass them through.
-
"Arch" ECS - Update features reduced boilerplate code, systems API and code generation ! Check it out ! :)
Arch even has https://github.com/genaray/Arch.Extended, a source code generator to create systems.... as a contrast to DefaultECS.Analyzer :)
-
C# "Arch" ECS - Update features reduced boilerplate code, systems API and code generation ! Check it out ! :)
Through Arch.Extended systems can now also be used and even generated through source generation ! :) ( Theres also a sample for monogame ).
What are some alternatives?
When comparing meltysynth and Arch.Extended you can also consider the following projects:
rustysynth - A SoundFont MIDI synthesizer written in pure Rust
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.