manta-ray VS Four

Compare manta-ray vs Four and see what are their differences.

Four

A 4d rendering library written in C++ with Modern OpenGL (by ndm767)
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manta-ray Four
6 1
732 2
- -
0.0 0.0
over 2 years ago almost 3 years ago
C++ C++
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

manta-ray

Posts with mentions or reviews of manta-ray. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-08.

Four

Posts with mentions or reviews of Four. We have used some of these posts to build our list of alternatives and similar projects.
  • OpenGL Tesseract Renderer
    1 project | /r/computergraphics | 17 Apr 2021
    Hi! This is my tesseract renderer implemented in my in-progress 4D rendering engine. You can view the source for it here: https://github.com/ndm767/Four/blob/main/hypercube.cpp

What are some alternatives?

When comparing manta-ray and Four you can also consider the following projects:

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

RayTracer - Ray Tracer in C++ with openGL.

LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

tinyrenderer - A brief computer graphics / rendering course

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

tangram-es - 2D and 3D map renderer using OpenGL ES

RayTracer - A ray tracing program

SoftGLRender - Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison

FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates

path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch