macroquad VS wgpu

Compare macroquad vs wgpu and see what are their differences.

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macroquad wgpu
56 195
2,774 10,910
- 4.7%
7.8 9.9
1 day ago 2 days ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

macroquad

Posts with mentions or reviews of macroquad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-14.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing macroquad and wgpu you can also consider the following projects:

miniquad - Cross platform rendering in Rust

vulkano - Safe and rich Rust wrapper around the Vulkan API

bevy - A refreshingly simple data-driven game engine built in Rust

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

ggez - Rust library to create a Good Game Easily

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

pixels - A tiny hardware-accelerated pixel frame buffer. 🦀

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

raylib - A simple and easy-to-use library to enjoy videogames programming

gdnative - Rust bindings for Godot 3

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.