wgpu VS bgfx

Compare wgpu vs bgfx and see what are their differences.

wgpu

Safe and portable GPU abstraction in Rust, implementing WebGPU API. (by gfx-rs)

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. (by bkaradzic)
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wgpu bgfx
131 57
6,644 12,642
4.0% -
9.6 9.3
6 days ago 6 days ago
Rust C++
Apache License 2.0 BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-04.
  • Denox: A JavaScript runtime for gamedev written in Rust.
    2 projects | reddit.com/r/rust | 4 Feb 2023
    When I started the project, the existing deno_webgpu crate didn't expose enough to make rendering directly to windows possible. An initial version of that support was added to mainline deno_webgpu recently (see https://github.com/gfx-rs/wgpu/pull/3265), but by then, my own denog_webgpu fork had more features. Hopefully I can at least start using mainline deno_webgpu one day.
  • Is C++ still the language when entering 3D programming in 2023?
    6 projects | reddit.com/r/gamedev | 1 Feb 2023
    There's raw bindings, once upon a time people worked on a safe wrapper but figures that kind of thing needs to be opinionated to a degree that you can just as well write an engine, or go right ahead and implement WebGPU and have something that also runs on DirectX, Metal, etc. It's what bevy uses as backend for its default renderer.
  • wgpu 0.15 and naga 0.11 released!
    2 projects | reddit.com/r/rust | 25 Jan 2023
  • Vulkan Tutorial (Rust)
    2 projects | news.ycombinator.com | 12 Jan 2023
    If you are just getting into graphics, also consider checking out wgpu https://github.com/gfx-rs/wgpu the Rust implementation of the WebGPU standard.

    Conceptually it's the same as Vulkan it's just a lot less pain in the ass to work with.

  • Contradicting error message when creating a buffer for MAP_READ and COPY_DST after upgrading to 0.14.2
    2 projects | reddit.com/r/rust_gamedev | 17 Dec 2022
    Hello everyone, wasn't sure if this is a bug or if I am missing something here but for some reason the following buffer (that worked in wgpu 0.13.1): let some_buffer = device.create_buffer(&wgpu::BufferDescriptor { label: Some("Some Label"), size: (std::mem::size_of::()) as u64, usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); no longer works after upgrading to wgpu 0.14.2 and the error message I receive is: Caused by: In Device::create_buffer note: label = `Some Label` `MAP` usage can only be combined with the opposite `COPY`, requested MAP_READ | COPY_DST | STORAGE This doesn't make sense, since MAP_READ is the opposite of COPY_DST (right?). Also, I saw that this error message is not a new addition in 0.14.2 (in this issue, where it made sense). What am I missing?
    2 projects | reddit.com/r/rust_gamedev | 17 Dec 2022
    I created an issue about this, the solution (and explanation) for the problem can be found there.
  • GPGPU Options
    2 projects | reddit.com/r/rust | 14 Dec 2022
    https://wgpu.rs seems like the way to go
  • What is the "P5.js" for Rust?
    11 projects | reddit.com/r/rust | 10 Dec 2022
    If all you're looking for is low-level rendering, I'd recommend using wgpu.
    11 projects | reddit.com/r/rust | 10 Dec 2022
    the "p5.js" of rust is definetelly nannou. but i wouldn't recommend it for something that is graphics heavy, nannou is great for visualizations, effects, animations and stuff, but for proper 3d rendering and stuff you should go to wgpu (which has a great walkthrough: https://sotrh.github.io/learn-wgpu/), or some opengl binding which there are many of: https://crates.io/keywords/opengl
    11 projects | reddit.com/r/rust | 10 Dec 2022
    There is wgpu, which is just graphics.

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-01.

What are some alternatives?

When comparing wgpu and bgfx you can also consider the following projects:

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

sokol - minimal cross-platform standalone C headers

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

vulkano - Safe and rich Rust wrapper around the Vulkan API

raylib - A simple and easy-to-use library to enjoy videogames programming

urho3d - Game engine

bevy - A refreshingly simple data-driven game engine built in Rust