luminance-rs
spirv_cross
luminance-rs | spirv_cross | |
---|---|---|
7 | 2 | |
1,086 | 87 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | 10 months ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
luminance-rs
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Introducing posh: Type-Safe Graphics Programming in Rust
gives me same vibes as https://github.com/phaazon/luminance-rs
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Announcing Rust 1.67.0
Potentially it is due to this layout optimization and a missing repr(C) somewhere in your code or a dependency. For example, here is an is a related issue in luminance.
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Luminance redesign; Part 1: compatible vertex types
luminance is a graphics ecosystem focusing on type-safe and type-level API. This is part of a blog article series describing the process of redesign the API to update it to how I see things today, trying to fix several flaws of the previous design, and bring more simplicity to developers.
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A graphics library to render WASM in React?
The WebGL API might be what you are looking for if you are building a game. It supports textures, vertex buffers, and shaders. luminance-rs has a backend: https://github.com/phaazon/luminance-rs/tree/master/examples/web
- Neophyte trying to choose and learn rendering framework
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rx v0.5 released - a modern and minimalist pixel editor written in Rust
There is no GUI framework used -- it is built on GLFW and Luminance. This is after using winit and wgpu for some time.
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List of Modern Up-To-Date Graphics Crates
This list is really cool! I've had a lot of success with luminance - which is a mid-level graphics library (vertex buffers, shaders, etc). It has OpenGL and WebGL backends.
spirv_cross
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Request for porters, think about the end user a little more :C
These are included in the extended examples from the repo.
What are some alternatives?
learn-wgpu - Guide for using gfx-rs's wgpu library.
wgpu-mc - Rust-based replacement for the default Minecraft renderer
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
opencv-rust - Rust bindings for OpenCV 3 & 4
bevy - A refreshingly simple data-driven game engine built in Rust
ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
spirq-rs - Light weight SPIR-V reflection library
vulkan-tutorial-rust - Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
rusterizer - Bare-bones software renderer written in Rust
SPIRVSmith - A differential testing tool targeting SPIRV based on structured fuzzing techniques