spirv_cross
Safe Rust wrapper around SPIRV-Cross (by grovesNL)
wgpu-mc
Rust-based replacement for the default Minecraft renderer (by wgpu-mc)
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spirv_cross | wgpu-mc | |
---|---|---|
2 | 2 | |
87 | 441 | |
- | 2.9% | |
0.0 | 8.0 | |
9 months ago | 28 days ago | |
Rust | Rust | |
Apache License 2.0 | Mozilla Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
spirv_cross
Posts with mentions or reviews of spirv_cross.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-14.
-
Request for porters, think about the end user a little more :C
These are included in the extended examples from the repo.
wgpu-mc
Posts with mentions or reviews of wgpu-mc.
We have used some of these posts to build our list of alternatives
and similar projects.
-
I mean if we're going by the rules...
... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
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Issues with shaders
Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc
What are some alternatives?
When comparing spirv_cross and wgpu-mc you can also consider the following projects:
opencv-rust - Rust bindings for OpenCV 3 & 4
INOX - Rust Game engine integrated in Blender [WebGPU ready]