spirv_cross VS wgpu-mc

Compare spirv_cross vs wgpu-mc and see what are their differences.

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spirv_cross wgpu-mc
2 2
87 441
- 2.9%
0.0 8.0
9 months ago 28 days ago
Rust Rust
Apache License 2.0 Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

spirv_cross

Posts with mentions or reviews of spirv_cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-14.

wgpu-mc

Posts with mentions or reviews of wgpu-mc. We have used some of these posts to build our list of alternatives and similar projects.
  • I mean if we're going by the rules...
    1 project | /r/PhoenixSC | 19 Apr 2023
    ... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
  • Issues with shaders
    1 project | /r/linux_gaming | 19 Jun 2022
    Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc

What are some alternatives?

When comparing spirv_cross and wgpu-mc you can also consider the following projects:

opencv-rust - Rust bindings for OpenCV 3 & 4

INOX - Rust Game engine integrated in Blender [WebGPU ready]