Villain VS tinyrenderer

Compare Villain vs tinyrenderer and see what are their differences.

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Villain tinyrenderer
3 61
7 19,486
- -
9.7 0.0
8 months ago 6 months ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Villain

Posts with mentions or reviews of Villain. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-29.
  • How to manage and provide common shaders in game engine
    2 projects | /r/opengl | 29 Mar 2023
    I have been slowly working on 2D/3D game engine for almost a year now. It uses SDL2 for windowing/input, stb_image for texture loading, OpenGL for rendering. I use Cmake to build it. I was using learnopengl.com to learn OpenGL and have been doing this for a while now.
  • Looking for minimal UI framework which will work with SDL2/OpenGL
    2 projects | /r/opengl | 22 Mar 2023
    Thank you so much! If we are sharing our code, this is my engine: https://github.com/kaktusas2598/Villain . But it's probably horrible compared to your stuff haha
  • How should I go about making a game engine?
    2 projects | /r/opengl | 12 Mar 2023
    I think it's a great IDE to make an engine for learning purposes, but one thing which really helped me here is to learn CMake. Check out my repo here https://github.com/kaktusas2598/Villain. I have a main Engine project and inside examples directory I am making games which use this engine and all projects are built using CMake. If I am making example game and see a need to have some feature in the engine, I add it to the engine so multiple games can reuse that. You can check src directory to see what kind of stuff I have in my Engine, still work in progress though!

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing Villain and tinyrenderer you can also consider the following projects:

nuklear - A single-header ANSI C immediate mode cross-platform GUI library

sokol - minimal cross-platform standalone C headers

AntWare - FPS Game built from scratch using C++ and OpenGL.

raylib - A simple and easy-to-use library to enjoy videogames programming

paradigm - C++20 Vulkan and GLes rendering engine

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

tinyraytracer - A brief computer graphics / rendering course

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Crafting Interpreters - Repository for the book "Crafting Interpreters"

tiny-renderer - A tiny sotfware 3D renderer in 100 lines of Python