How should I go about making a game engine?

This page summarizes the projects mentioned and recommended in the original post on /r/opengl

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  • AntWare

    FPS Game built from scratch using C++ and OpenGL.

  • Here's an example of a game demo me and my friend made by gluing stuff (we made the physics ourselves and they are not so great but okay for a demo): https://github.com/YamanQD/AntWare

  • Villain

    2D/3D Game/Rendering Engine using OpenGL and SDL2 (by kaktusas2598)

  • I think it's a great IDE to make an engine for learning purposes, but one thing which really helped me here is to learn CMake. Check out my repo here https://github.com/kaktusas2598/Villain. I have a main Engine project and inside examples directory I am making games which use this engine and all projects are built using CMake. If I am making example game and see a need to have some feature in the engine, I add it to the engine so multiple games can reuse that. You can check src directory to see what kind of stuff I have in my Engine, still work in progress though!

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