julius
love
julius | love | |
---|---|---|
73 | 258 | |
2,557 | 4,415 | |
- | 3.3% | |
7.3 | 9.7 | |
20 days ago | 8 days ago | |
C | C++ | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
julius
-
Lessons from Open-Source Game Projects
Julius) - Caesar 3 clone. C, SDL2
-
Open Source Rewrite of Civilization 1 Source Code – OpenCiv1 Project
Cesar 3 was also rewritten (https://github.com/bvschaik/julius), and besides the marvelous work from the author that has allowed fans of the original to experience it on modern platforms and further preserve it, it has also invigorated the community and spawned other efforts to further enhance the game.
It’s a shame that many companies do not agree with such an approach for dormant or abandonware properties.
- Still have an issue with the sound loop in Caeser III
-
Which game introduced you to the series? Do you find it easy to transition into the other games besides the one you started with?
Picked it up on GoG a while back and had a great time with it. Keep thinking about it every so often despite not finding the time to play through it again. Last year I decided to teach myself a specific game engine by replicating the game. I am not a game developer so I was in over my head and I stopped but I revisited the project earlier this month and managed to get basic map rendering working with the original tiles. The julius project together with citybuilding-tools and ZeusMapper were a great help to learn how to read the original asset files. I see all the Caesar 3 maps on this subreddit and would love to at least be able to generate those for Zeus + Poseidon one day even if I never get any actual game logic working. However just trying to figure out the logic for how cliff and rock formations are rendered is enough to make me think that will never happen. What I wouldn't give for a peek at the original source code.
-
For those who are waiting on this new bronze age title like me, please enjoy these game recommendations. Can't wait for an "Immortal Empire" Bronze age map.
Caesar III was recently reverse engineered, and is now receiving updates (project Julius on github) and new features (project Augustus on github).
-
What are your favourite logistics games?
There is Julius if you want to play it today https://github.com/bvschaik/julius
-
How to run Caesar III on Steam Deck?
I just got my Steam Deck and one of the first things I'd like to try is to play the old city-building Caesar III. I searched a bit and it seems that the only way to run it is through https://github.com/bvschaik/julius/releases/tag/v1.7.0 installation. Can you please explain how to do it?
-
Super Low Tech Games on Steam
An old city builder called Caesar 3 has a Steam release, and an open source implementation named Julius that works natively on linux.
-
Some time ago I saw Caesar 3 on this sub, decided to play it for the first time, got addicted, now I just finished the main campaign, such a great city-builder! Is there any modern successor?
there is an open source copy of this game called Julius that fixes some aspect ratio issues of this game and is free to download (you need to have bought a legal copy of the game for it to work though). they also made a version called Augustus that adds a bunch of new things, like the monument system from later games ins the series. https://github.com/bvschaik/julius
- It's because of this game that I became addicted to city building and strategy games. It still holds up today.
love
-
Ask HN: Yo wants to build a game, I'm lost. What can I do?
I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.
There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.
I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.
Many years ago, on a flight, we went from 0 to game before we landed (with no experience).
-
Show HN: A variant of Conway's Game of Life in color you can run on your phone
* When a cell is born it randomly takes on the color of one of its (3) parents.
To try it out:
1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)
2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.
3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.
-
Gearing up for Lua
Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
-
Original Sling'n'shoot Worms Game
I got it – these are the steps I took:
1. Download Love from https://love2d.org/
-
Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
-
How Do I Compile/Install Love 0.10.2 on Linux?
You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
-
Not only Unity...
Love2d (MIT/C++/Lua) https://github.com/love2d/love
-
Ask HN: Released games built on FOSS engines?
- Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
-
How to have the coolest booth at a tech conference 🕹👾
The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
-
I want to make a game but I'm scared...
love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience
What are some alternatives?
augustus - An open source re-implementation of Caesar III
raylib - A simple and easy-to-use library to enjoy videogames programming
Ozymandias - An open source re-implementation of Pharaoh (1999) in the Julius/Augustus engine
Godot - Godot Engine – Multi-platform 2D and 3D game engine
jazz2 - 🎮 · Jazz² Resurrection: Open-source reimplementation of Jazz Jackrabbit 2
MonoGame - One framework for creating powerful cross-platform games.
Librelancer - A re-implementation of Freelancer
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
freeciv - Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. Upstream repository for the standalone Freeciv client and server. Report bugs and submit patches at https://osdn.net/projects/freeciv/ticket/
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
luxtorpeda - Steam Play compatibility tool to run games using native Linux engines
bevy - A refreshingly simple data-driven game engine built in Rust