jp.keijiro.rtmidi
RtMidi wrapper package for Unity (by keijiro)
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. (by lettier)
jp.keijiro.rtmidi | 3d-game-shaders-for-beginners | |
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1 | 12 | |
101 | 18,117 | |
1.0% | - | |
0.0 | 0.0 | |
almost 3 years ago | over 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jp.keijiro.rtmidi
Posts with mentions or reviews of jp.keijiro.rtmidi.
We have used some of these posts to build our list of alternatives
and similar projects.
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Things too real in VR? Workout much? Here's Beatsaber 2D for launchpad and your fingers
https://github.com/keijiro/jp.keijiro.rtmidi is taking care of midi input and also output for feedback(pad lights). stupid simple recreation of model that counts hits / misses and fills / depletes battery and then I am just taking positions of notes from editor, super hacky mess now, its far far from something I could just build as mod or anything.
3d-game-shaders-for-beginners
Posts with mentions or reviews of 3d-game-shaders-for-beginners.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-10-01.
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners