imgoverlay
3d-game-shaders-for-beginners
imgoverlay | 3d-game-shaders-for-beginners | |
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2 | 12 | |
15 | 17,117 | |
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4.2 | 0.0 | |
9 months ago | 11 months ago | |
C++ | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
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imgoverlay
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FF XIV on Linux, a quick no wizardry guide
ACT Overlays will always perform badly because of how wine handles transparency. It's recommend to use something else for overlays like hudkit or imgoverlay or just plain out normal browser window and use the overlay plugin to generate a URL in Plugins -> OverlayPlugin WSServer -> URL generator at the bottom that you can hook into the said programs. Dalamud overlays work fine because they draw into the game window itself instead of using window transparency but if you aren't using DXVK async they do cause a little bit of lag too. FFLogs has a native Linux client so it just works with no glaring issues.
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Discord overlay
You can try https://github.com/nowrep/imgoverlay/ . It renders the overlay inside the game process, so it won't interfere with compositor. I've added example config with Discord overlay.
3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
Discover - Yet another discord overlay for linux
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
hudkit - transparent fullscreen click-through WebKit browser window, for making cool desktop HUDs
tinyrenderer - A brief computer graphics / rendering course
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
SHADERed - Lightweight, cross-platform & full-featured shader IDE
Granite - My personal Vulkan renderer
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
OpenSubdiv - An Open-Source subdivision surface library.
glTF-Sample-Models - glTF Sample Models