husk-scheme
godot-haskell
husk-scheme | godot-haskell | |
---|---|---|
2 | 7 | |
308 | 172 | |
- | 1.2% | |
4.2 | 0.0 | |
about 1 year ago | 5 months ago | |
Haskell | Haskell | |
MIT License | BSD 3-clause "New" or "Revised" License |
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husk-scheme
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Oldest Scheme Implementations
Yes. One more -- the first (only?) Scheme written in Haskell, Husk, started in 2010 (which is the data of the commit for the first entry, "Initial version", in the Changelog)
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Standard library for pure scripting
Might be controversial? But I think an idea for one of the coolestsystems in my mind is a core engine in Haskell and Husk (R7RS Scheme) on top of it! You could write a verified core with a fun language on top for data, NPC scripting, etc. Sounds like a fun project, good luck!
godot-haskell
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GDExtension Haskell
It looks like there might already be something in the works for the existing godot-haskell package https://github.com/SimulaVR/godot-haskell/issues/39
- haskell language interoperability, and how to improve it?
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Best and most current library for Functional Reactive Programming?
You could also check out the Haskell bindings to the Godot game engine. Although Godot has it's own scripting language which tends to be easier to use for simple game development. If you have complex game logic that you want to implement in Haskell, you could go this route.
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Is Haskell suited for simulator game logic?
Although godot-haskell might be a way to go with that? https://github.com/SimulaVR/godot-haskell
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Could someone walk me through a very simple task for godot-haskell?
I want to be able to use the hypothetical_function in my Godot game. I see that there is a way to use Haskell with Godot, but the documentation focuses on how to bind Haskell to Godot classes and things like that, which is not exactly what I need. I just need to use a function that is not aware about Godot at all, and I can't quite figure out how to do that. What would be the easiest way to implement this?
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I would like to build a 2D rpg. Which engine/library should I use?
I've recently taken to the godot-haskell bindings. They're updated often and having access to a full engine for graphics, sound, networking, etc. is very useful. That being said, the bindings are fairly heavy handed, but once you get used to it they're not that bad. Not sure about performance, but Godot has bindings for Rust, Python, CLR, and Kotlin that can be used in tandem if needed.
- Standard library for pure scripting
What are some alternatives?
hyper-haskell-server - The strongly hyped Haskell interpreter.
effectful - An easy to use, fast extensible effects library with seamless integration with the existing Haskell ecosystem.
core-compiler - compile your own functional language
Godot - Godot Engine – Multi-platform 2D and 3D game engine
wasm - Haskell WebAssembly Toolkit
obelisk - Functional reactive web and mobile applications, with batteries included.
lazyboy - An EDSL implemented in Haskell for programming the Nintendo Game Boy.
apecs-gloss-starter
dhall - Maintainable configuration files
giggles-is-you - A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations.
haste-compiler - A GHC-based Haskell to JavaScript compiler
gloss-juicy - /!\ This is the old repository /!\ New maintainer: https://github.com/hpacheco/gloss-juicy