hid-fanatecff
OpenSceneGraph
hid-fanatecff | OpenSceneGraph | |
---|---|---|
26 | 12 | |
138 | 3,080 | |
- | - | |
7.5 | 0.0 | |
24 days ago | about 1 month ago | |
C | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hid-fanatecff
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A quick question about simracing on Linux/SteamOS
But... sim racing is an exception. Most of the games will work (though not iRacing), but support for the hardware is not there. If you google around, you'll find a lot of projects like this one), that are clearly of the "well, if you compile this thing, and you tweak a bunch of configs, maybe it'll mostly work in some games most of the time, if you're lucky" variety.
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Linux and Fanatec DD
- Installed hid-fanatec to get it working with FFB (https://github.com/gotzl/hid-fanatecff)
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amirite
The fanatec wheel should be supported by this HID driver, but I have not tested it out. And the Rift S is just a no go.
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Steamdeck
Yep oversteer in combo with the hid-famatefff driver is likey the best bet.
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Wheel FFB
there's oversteer: https://github.com/berarma/oversteer which says it works with your wheel once you also add this module: https://github.com/gotzl/hid-fanatecff
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Sim racing on Linux/Steam Deck 2022 an update
Fanatec Wheels, Probably the biggest update in 2021 we had, there is now a community driver on Github https://github.com/gotzl/hid-fanatecff That has the elite and sport working and appears to be experimental with the DD setups. I do not have a fantec wheel to test this.
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Question: Is there any direct drive that works on Linux?
The CSL DD has experimental support with this driver https://github.com/gotzl/hid-fanatecff
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These type of people are the reason why no one uses Linux
I'm using the CSL: DD, Logitech shifter and clubsport v2 pedals, there is support at the moment for the CSL DD https://github.com/gotzl/hid-fanatecff but it's experimental and some games don't work right now like the f1 games and beamng and I use simhub for my dashes which isn't on linux. so sadly there isn't much for linux options in my case.
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Are there currently any Direct Drive racing wheels for driving sim/gaming available that work on Linux?
Not completely true. There exists a driver for Thrustmaster T300: https://github.com/Kimplul/hid-tmff2 Other wheels I also have seen supported are some fanatec wheels: https://github.com/gotzl/hid-fanatecff
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Microsoft is testing ads in the Windows 11 File Explorer
If your wheel pedal and shifter is of the Fanatec kind, there is a driver on github.
OpenSceneGraph
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Post-mortem of a long-standing bug in video Game Path Of Exile, which was caused by a stale pointer
I started in 2001 with OpenSceneGraph which made extensive use of intrusive pointers. This was 10 years before C++11 note. That codebase continues to be relevant and as performing as ever.
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C++ and job opportunities
browse github and try to contribute. I started with OpenSceneGraph
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What program do I use for a physics engine?
I have been using OpenSceneGraph for over 20 years. It is used in the military a lot and I myself have seen it used to simulate war scenarios with realtime data aboard of a command-and-control center of a battleship.
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Graphics Engine Only ....
Does http://www.openscenegraph.org/ fit?
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Current state of SimRacing in Linux (Updated to 2022-2)
Speed Dreams: It is a fork of TORCS, and was born as the need to include many more functions to the latter. In Speed Dreams the menus would be completely redesigned, adding many more options and making them much more intuitive; the game acquired dynamic time, improvements in reflections, career mode, a new simulation mode and multi threading. Over time many more options were implemented, such as local multiplayer mode, Force Feedback, and of course more and better cars and tracks, a new and more powerfull graphic engine (OpenSceneGraph) among other things, making it a much more complete game than its predecessor. They recently they have presented version 2.2.3. You can also install it in AppImage and Flatpak format.
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Scene graph using OpenGL core context
Here is an example: https://github.com/openscenegraph/OpenSceneGraph/blob/master/examples/osgsimplegl3/osgsimplegl3.cpp
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I want to make a game for Linux. Where do I even start?
openscenegraph (mainly focuses on graphics, used by openmw for example)
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SPEED DREAMS - Boxer 96 Carson Edition at Brno
Is not little, is very complex open source racing simulator. There are a lot of cars, categories, tracks. The physics has a lot of work . About the graphics, the devs are working on change the graphic engine to OpenSceneGraph, that actually works, but needs much more polishing. You can see his quality on this video: https://youtu.be/4daTgcxEWRg
- Getting information about classes, methods and variables in C++?
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Is there a good, open source, realistic OpenGL renderer for us to use?
I love Godot for a complete game engine. For just the renderer you could consider http://www.openscenegraph.org
What are some alternatives?
hid-tmff2 - Linux kernel module for Thrustmaster T300RS, T248 and (experimental) TX and TS-XW wheels
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
boxtron - Steam Play compatibility tool to run DOS games using native Linux DOSBox
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
ALVR - Stream VR games from your PC to your headset via Wi-Fi
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
tmdrv
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
new-lg4ff - Experimental Logitech force feedback module for Linux
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
Proton - Compatibility tool for Steam Play based on Wine and additional components
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2