SolarSystem
gtec-demo-framework | SolarSystem | |
---|---|---|
42 | 7 | |
245 | 55 | |
2.0% | - | |
4.8 | 6.2 | |
2 months ago | 3 months ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
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gtec-demo-framework
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Fixed/Framerate-Independent Timestep for "pixel-perfect" 2D games?
While the principle in that article is correct itโs unfortunately a lot more complex to solve correctly. See my answers to a similar problem here. You can also check this app
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Confused about sRGB swapchain format, the displayed colors looks wrong
Here are some details that should help. You can also look at this example
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How did they create the grid and its distortions in Geometry Wars? Is there an algorithm for this?
There is also this implementation.
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Making UI Library (OpenGL) in your engine
Take a look at this
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Any ideas why my gl es2 animation is blurry/ghosted? Looks the same if rotation is done in shader or done by directly modifying with vertex attrib pointer. Using egl wayland and gles2
You could try running the samples from the NXP demo framework to see if they show the same behavior. I expect the GLES2.S06_Texturing sample would be easy to see it on.
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Any topics about advanced text rendering?
If op decides to use bitmap fonts for small sizes there is some valuable tips here
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A new build system for C/C++ - lean, statically typed, cross-platform, easily bootstrappable
Well here is a real world large project with 452 packages and 170 applications that run on five operating systems that has been using this since 2014.
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OctaneGUI August 2022 Update
Does it handle DPI properly? If not you might find this useful.
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GUI USING OPENGL
Check this guide
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How can I render textures so that their curves don't look terrible and are smooth?
Maybe this can help.
SolarSystem
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4 hours of my .obj parser so far ๐ญ
I also ported it in an opengl project: https://github.com/aromanro/SolarSystem
- How 3d models like sphere can be rendered?
- Stereoscopic Vision using Visual Studio 2022. Any one with experience in this field?
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Matrices in physics
I've got a lot of physics-related projects on GitHub, most of them use matrices, even if sometimes it's not obvious. For example, this one: https://github.com/aromanro/SolarSystem uses matrices for changing from one coordinate system to another, rotations and so on.
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Is there a simpler way to simulate n-body problem?
I also have a solar system simulator, it used at first velocity Verlet, then I switched to Verlet since I really didn't need the velocity in it: https://github.com/aromanro/SolarSystem
- What is a small project you would recommend to someone learning OpenGL?
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Function for loading an image into OpenGL
There are countless of open source programs that do that, you just have to look over the sources. For example, one of my projects: aromanro/SolarSystem: A solar system simulator with velocity Verlet, using OpenGL for displaying. (github.com)
What are some alternatives?
Vulkan - Examples and demos for the new Vulkan API
Principia - ๐-Body and Extended Body Gravitation for Kerbal Space Program
dat.gui - Lightweight controller library for JavaScript.
rigs-of-rods - Main development repository for Rigs of Rods soft-body physics simulator
3d-game-shaders-for-beginners - ๐ฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
LatticeBoltzmann - A 2D Lattice Boltzmann program
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
EventMolecularDynamics - A program implementing event driven molecular dynamics for hard smooth spheres, using OpenGL for displaying
OctaneGUI - OctaneGUI is a renderer agnostic multi-window multi-platform UI library for C++.
Powerwall2PVOutput - Send Tesla Powerwall data to PVOutput
vulkan-guide - Introductory guide to vulkan.
Solar-System - Simple solar system experiment