SolarSystem
Solar-System
SolarSystem | Solar-System | |
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7 | 5 | |
55 | 1,104 | |
- | - | |
6.2 | 0.0 | |
3 months ago | 3 months ago | |
C++ | C# | |
GNU General Public License v3.0 only | MIT License |
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SolarSystem
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4 hours of my .obj parser so far π
I also ported it in an opengl project: https://github.com/aromanro/SolarSystem
- How 3d models like sphere can be rendered?
- Stereoscopic Vision using Visual Studio 2022. Any one with experience in this field?
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Matrices in physics
I've got a lot of physics-related projects on GitHub, most of them use matrices, even if sometimes it's not obvious. For example, this one: https://github.com/aromanro/SolarSystem uses matrices for changing from one coordinate system to another, rotations and so on.
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Is there a simpler way to simulate n-body problem?
I also have a solar system simulator, it used at first velocity Verlet, then I switched to Verlet since I really didn't need the velocity in it: https://github.com/aromanro/SolarSystem
- What is a small project you would recommend to someone learning OpenGL?
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Function for loading an image into OpenGL
There are countless of open source programs that do that, you just have to look over the sources. For example, one of my projects: aromanro/SolarSystem: A solar system simulator with velocity Verlet, using OpenGL for displaying. (github.com)
Solar-System
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Need help replicating the planet ocean effect from Sebastian Lague's Procedural Planets
I think the part you're looking for is here OceanMask.shader It's like another comment said, he outputs 0 or 1. This seems to be executed here OceanMaskRenderer.cs where he also creates the render texture. It's not easy to figure out how it works just from the repo. I've seen the video ages back but can't rewatch rn. Hope this is of some help anyway.
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Is there a simpler way to simulate n-body problem?
I talked to my teacher about this, and he said that I would have to use differential equations (I don't know about it) to make it, but I found a video online that simulates it, but doesn't seem to use differential equation. This is the video. https://www.youtube.com/watch?v=7axImc1sxa0 and this is the code https://github.com/SebLague/Solar-System/tree/Episode_01. You can go to Assets/Scripts to find the code that simulates it. Does this code use differential equations? or is there any other way to simlulate it?
- I was wondering how I can make my character stop jumping repeatability. I made a bool variable but it just made it that the player can hold the jump button to make them fly. Not sure if itβs a 2D thing. Unreal C++
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Making a game with curved ground and curved gravity?
Sebs Github for solar system
What are some alternatives?
Principia - π-Body and Extended Body Gravitation for Kerbal Space Program
rigs-of-rods - Main development repository for Rigs of Rods soft-body physics simulator
LatticeBoltzmann - A 2D Lattice Boltzmann program
EventMolecularDynamics - A program implementing event driven molecular dynamics for hard smooth spheres, using OpenGL for displaying
gtec-demo-framework
Powerwall2PVOutput - Send Tesla Powerwall data to PVOutput
miniMD - MiniMD Molecular Dynamics Mini-App
Kassiopeia - Simulation of electric and magnetic fields and particle tracking
NMRI - 2D Fourier Transform of Nuclear Magnetic Resonance Imaging raw data
A - A program to simulate the motion of particles in a 3D space
stb - stb single-file public domain libraries for C/C++